Character start with wrong initial item

KimiRaven

Villager
Member
Joined
Sep 26, 2016
Messages
26
Reaction score
2
First Language
English
Primarily Uses
RMMV
Character strangely start with wrong initial item, not sure what cause it to behave like that. Odd...
Attached are character suppose to be initial equipment, the event (have been simplify) that add party member and all the plugin in the game.
 

Attachments

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,660
Reaction score
563
First Language
English
Primarily Uses
RMVXA
If somebody is not able to help with the glitch then at least you can run commands to remove the item and delete it from inventory.
I had a similar issue with my vx ace game. I had to remove all items from actors and use a script command to delete all items in inventory.
Hopefully it is the same item every time you play.
 

KimiRaven

Villager
Member
Joined
Sep 26, 2016
Messages
26
Reaction score
2
First Language
English
Primarily Uses
RMMV
If somebody is not able to help with the glitch then at least you can run commands to remove the item and delete it from inventory.
I had a similar issue with my vx ace game. I had to remove all items from actors and use a script command to delete all items in inventory.
Hopefully it is the same item every time you play.
I guess that one way to fix it. thank you.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
Did you start a new game or did you load a saved game before that?

Anyway, if that is the first time the actors are added, you should initialize them - that option will reset the actors to database basic versions instead of carrying old data from previously used versions of the same actors (resets XP, level, stat modifications and equipment).
Without initializing, an actor might contain random memory data.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,660
Reaction score
563
First Language
English
Primarily Uses
RMVXA
That's cool @Andar , But why is there random memory data with the actor and is there something the dev can do about it? besides initialize. If the dev wanted the actor to have specific equipment to start with and equipped... the settings in the actor tab should make the game do what it's designed to do.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,522
Reaction score
14,255
First Language
English
Primarily Uses
RMVXA
If you did not start a new game when testing, it will always use whatever equipment and such the game had when you were playing, even if the actor wasn't in the party. This is because all actors are initialized on game start. To prevent this issue, always initialize the actor the first time you add them to the party.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
But why is there random memory data with the actor and is there something the dev can do about it? besides initialize.
For technical reasons - unless the developer specifically clears a memory, it may always contain data from the previous program.
There even was a virus once that could survive up to five seconds in memory when the computer was cut from power - it did so by keeping a lot of copies of itself in memory and then restructuring itself from the incomplete remains if power was restored within five second, because that is how long a memory cell might hold the data even if the power is cut.

And no one ever wastes processing time to clear all memory cells when an program ends, they only tell the computer "this part of the memory can be used again for the next program".
And in the case of the actors, the game intentionally doesn't initialize that data unless told to, because the events are intended to use the existing data in that area in case of actor removal and readding during a game.
 

Roninator2

Gamer
Veteran
Joined
May 22, 2016
Messages
2,660
Reaction score
563
First Language
English
Primarily Uses
RMVXA
Ah! So we are referring to memory that can be injected to the game when starting because the data used is the same or similar to previous runs of the game. The computer sees the data as the same and links it to the current running process. Kind of makes sense. If I right on that anyways. Virus aside, seems to be a slight flaw in MV and VX Ace. I'll leave it here as this could get into a much larger discussion.
 

KimiRaven

Villager
Member
Joined
Sep 26, 2016
Messages
26
Reaction score
2
First Language
English
Primarily Uses
RMMV
That's cool @Andar , But why is there random memory data with the actor and is there something the dev can do about it? besides initialize. If the dev wanted the actor to have specific equipment to start with and equipped... the settings in the actor tab should make the game do what it's designed to do.
Had try initialize it, didn't work. I also start a new game, strangely it just affect the 2nd actor while the rest work just fine. Power issue isn't possible since I am working on it with a laptop. Virus however, I will check on it. For now I just follow Roninator2 idea by removing the equipment through commands. Cheers.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,366
Reaction score
7,676
First Language
German
Primarily Uses
RMMV
If initialization doesn't work, then there are only two options left:

1) you're loading a saved file where the initial values were different (saved data has higher priority than updated database files in this case)
2) you have an event that equips those other items somewhere.

In case of 1) you'll need to start a new game to solve this, in case of 2) you'll have to search until you find the responsible event.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

Forum statistics

Threads
105,868
Messages
1,017,083
Members
137,583
Latest member
write2dgray
Top