- Joined
- May 20, 2014
- Messages
- 40
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Hi there, I'm back, experimenting with a new engine for one of my fusterclucks of game series I'm developing. This latest project is going to be huge...too big to fit on one game. So I have an unusual request, and one that I'm hoping is possible, but unsure, since I haven't quite seen it anywhere else.
For those familiar with the Mass Effect series (bad tidings from a certain ending aside), I'm wanting to know if its even remotely possible that, pending all games in this series (set in an episodic format), share a common folder in the hierarchy (be it the "RPGVXA" folder or even a folder to hold all games in the series), or something other, can share a character. In other words, like what the Mass Effect series accomplished, save imports.
For example, say you complete the first game in the series, would it be possible to somehow call upon the character details (such as equipped weapons/armours, level, and gold amount) from game one, into game two? That way you begin Episode two (or into, say, Episode three, episode four, etc.) with the same character that you had from the previous installment.
Say I have a character named Bob in the first game of the series. I beat the first game, Bob is level...42, has 1,000,000 gold, and has the most badass weapons in the game. Starting from game two, would there be a way to get Bob into Episode 2, starting off with being level 42, equipped with the most badass weapons in the game, and 1,000,000 gold? Unfortunately, this new series is going to be...eh...very big. I'd squeeze it into one game, if I could, but the problem is that the likelihood of doing that would be difficult because of its size, with imported music and sound effects, almost everything completely customized (though still working on getting some modern tilesets), and I think it would deter players to have their character completely reset. If this is beyond the capabilities of the engine, then I'll build the story to explain the reset (writing as I go anyway).
Although my primary engine is RMVX, this series is, in fact, being developed on Ace.
Sorry if it's confusing to understand, I'm not real good when it comes to wording things, if clarification is needed, I'll be more than happy to do so. Thanks for your time.
For those familiar with the Mass Effect series (bad tidings from a certain ending aside), I'm wanting to know if its even remotely possible that, pending all games in this series (set in an episodic format), share a common folder in the hierarchy (be it the "RPGVXA" folder or even a folder to hold all games in the series), or something other, can share a character. In other words, like what the Mass Effect series accomplished, save imports.
For example, say you complete the first game in the series, would it be possible to somehow call upon the character details (such as equipped weapons/armours, level, and gold amount) from game one, into game two? That way you begin Episode two (or into, say, Episode three, episode four, etc.) with the same character that you had from the previous installment.
Say I have a character named Bob in the first game of the series. I beat the first game, Bob is level...42, has 1,000,000 gold, and has the most badass weapons in the game. Starting from game two, would there be a way to get Bob into Episode 2, starting off with being level 42, equipped with the most badass weapons in the game, and 1,000,000 gold? Unfortunately, this new series is going to be...eh...very big. I'd squeeze it into one game, if I could, but the problem is that the likelihood of doing that would be difficult because of its size, with imported music and sound effects, almost everything completely customized (though still working on getting some modern tilesets), and I think it would deter players to have their character completely reset. If this is beyond the capabilities of the engine, then I'll build the story to explain the reset (writing as I go anyway).
Although my primary engine is RMVX, this series is, in fact, being developed on Ace.
Sorry if it's confusing to understand, I'm not real good when it comes to wording things, if clarification is needed, I'll be more than happy to do so. Thanks for your time.
