- Joined
- Dec 30, 2015
- Messages
- 78
- Reaction score
- 47
- First Language
- English
- Primarily Uses
- RMMV
Hey guys,
Been playing around with some of the sprite update methods and was wondering: Is there a way to stop the Scene_Map from updating its sprite logic, but still have the sprites animate?
I had overridden the Scene_Map.prototype.update method and called just
this._spriteset.update();
but no dice. Spriteset_Map seems to be how the sprites update, but the rendering seems to be done outside of that. I looked through all of the Scene update methods in the superclass hierarchy for Scene_Map but didn't see anything directly link to triggering a render pass. Even backtracked to pixi.js and had a look at the PIXI.Sprite class - I just got confused there.
Anyone got any ideas? Thanks in advance.
Been playing around with some of the sprite update methods and was wondering: Is there a way to stop the Scene_Map from updating its sprite logic, but still have the sprites animate?
I had overridden the Scene_Map.prototype.update method and called just
this._spriteset.update();
but no dice. Spriteset_Map seems to be how the sprites update, but the rendering seems to be done outside of that. I looked through all of the Scene update methods in the superclass hierarchy for Scene_Map but didn't see anything directly link to triggering a render pass. Even backtracked to pixi.js and had a look at the PIXI.Sprite class - I just got confused there.
Anyone got any ideas? Thanks in advance.

