- Joined
- Mar 14, 2014
- Messages
- 1,688
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- English
I'm at work on my first ever character driven game. Previously, I wrote a series of interesting events and made sure the party was moved like chess pieces where they were needed to take part in the events.
Since I believe story is the most important thing, how exactly does a character driven game differ from a plot driven one? Is the big difference "Create the world, then build the entire plot around the character's actions"? Or are there others? And, if so, what else flows from that?
So, from a design perspective, it's more "Events come entirely from the character's actions. Very few, if any events happen to the character out of nowhere." Or am I wrong on that?
I assume Chrono Trigger and Final Fantasy IV (the RPGs I'm most familiar with) are plot, not character driven.
Since I believe story is the most important thing, how exactly does a character driven game differ from a plot driven one? Is the big difference "Create the world, then build the entire plot around the character's actions"? Or are there others? And, if so, what else flows from that?
So, from a design perspective, it's more "Events come entirely from the character's actions. Very few, if any events happen to the character out of nowhere." Or am I wrong on that?
I assume Chrono Trigger and Final Fantasy IV (the RPGs I'm most familiar with) are plot, not character driven.

