RPG Maker Forums

I'm at work on my first ever character driven game.  Previously, I wrote a series of interesting events and made sure the party was moved like chess pieces where they were needed to take part in the events.

Since I believe story is the most important thing, how exactly does a character driven game differ from a plot driven one?  Is the big difference "Create the world, then build the entire plot around the character's actions"?  Or are there others?  And, if so, what else flows from that?

So, from a design perspective, it's more "Events come entirely from the character's actions.  Very few, if any events happen to the character out of nowhere."  Or am I wrong on that?

I assume Chrono Trigger and Final Fantasy IV (the RPGs I'm most familiar with) are plot, not character driven.

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,473
Members
137,823
Latest member
yossiii
Top