Character Walk Speed and Text Speed?

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Is there a way to slow down the character's walking speed, as well as all of the game's text speed? It just seems a little too quick for me.
 

CleanWater

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Yes.

Once you set the Set Move Route with Decrease Speed for Player once on an event, it will keep it this until the end of the game.

For the text, you use the command \s[n] before typing any text. "n" is a value between 1~20. The default is 1, and the greater the number, the slower the display.
 

Sonic123amy1

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Yes.

Once you set the Set Move Route with Decrease Speed for Player once on an event, it will keep it this until the end of the game.
How would this work in question, do you need an event/flag to change this?
 

CleanWater

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How would this work in question, do you need an event/flag to change this?
You just need to do it once on any event (ie: the first autorun event in your game, etc).

I'm doing this for movement in the world map. It seems weird to see my character running so fast in the world map, so I put it on each teleport event for the world map with a speed down, and one in each teleport event from the world map to each location with a speed up.

In this screenshot below is more clear what I'm trying to explain:
 

Sonic123amy1

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You just need to do it once on any event (ie: the first autorun event in your game, etc).

I'm doing this for movement in the world map. It seems weird to see my character running so fast in the world map, so I put it on each teleport event for the world map with a speed down, and one in each teleport event from the world map to each location with a speed up.

In this screenshot below is more clear what I'm trying to explain:
My version of RPG Maker 2003 does not have this command.
 

CleanWater

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How? Any RM2k3 haves it. o_O

It's on the second page of the events.
 

Sonic123amy1

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How? Any RM2k3 haves it. o_O

It's on the second page of the events.
Oh I see it now! It's just that the version I'm using has different command names. Here's an example of what I'm talking about. Screenshot 2017-05-11 11.26.50.png
 

Hyperly

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I just tried this and it worked, but only for player touch. When i tried making it an autorun event it froze my character. And it also slows my character down to much.
 

CleanWater

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I just tried this and it worked, but only for player touch. When i tried making it an autorun event it froze my character. And it also slows my character down to much.
You must use it only once on an event. Autorun events keeps processing it forever, so it will slow down your character again, and again, and again, and again...
 

Myrkvidr

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I am trying to do the same thing. the only problem is, it slows the character movement speed down too much, is there a way to slow it down less drastically?
 

Cherry

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Oh I see it now! It's just that the version I'm using has different command names. Here's an example of what I'm talking about. View attachment 64115
This looks a lot like the pirated version (which does have different texts). Be aware that there is a strict rule against this here and you can't expect support for this version. Please buy the official version from the RMW Store or Steam, it's only 20 bucks.
 
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Rave

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Or get it in bundle for like $15 (you'll get also RMVX and VX Ace - why they're in a lower tier than admittedly older program is beyond me). You can help charity here.
 

Myrkvidr

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i realized that i also have an unofficial copy of 2k3. I'm going to buy the official one from steam. Will there be any issues bringing my project right over into the new version?
 

CleanWater

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i realized that i also have an unofficial copy of 2k3. I'm going to buy the official one from steam. Will there be any issues bringing my project right over into the new version?
Yes, mainly because of the RTP resource names being different. You will need to "redirect" resource by resource to the new names of the RTP. But it still worth the trouble, since the official version have many new functionalities and bug fixes (not to mention the moral and developer honor factor here :kaopride: )
 

Myrkvidr

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i just bought the official version. looks like my project transferred over perfectly. all of my resources are custom, so im not having any RTP issues. thanks!
 

Cherry

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In your case: Great!
For others: Actually, another option is to import/copy all the RTP files which you used into your project. (Then, of course, the project size will be bigger.)

About your character speed issue: Sorry, but currently there is no way to adjust the speed in smaller steps.

In general, by the way, I would recommend not using single Increase Speed/Decrease Speed commands on teleports and such, because the risk of an unbalanced increase/decrease is high, i.e. that you didn't think of some kind of scenario in which one is executed but not the other. In this case the player would be stuck in a slower/faster speed forever. The usual workaround/trick to ensure a fixed speed is to use "Decrease Speed" 5 times, which will always reduce it to the minimum speed (decreasing beyond the minimum is ignored), so from there you can use as many "Increase Speed" commands as needed to get to the desired speed (speed number minus one). For example, to get to speed 3, you would have 5x Decrease + 2x Increase, and regardless of what the speed previously was, it will always be 3 at the end.
 

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