- Joined
- Apr 13, 2016
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Ok I don't know how to explain it in words but I will try.
I what certain bosses (maybe some of my own spells and maybe a few standard minions) to have spells/skills that need to "charge" basically taking 2-4(maybe more) action turns until the boss finally uses said spell/skill (and naturally this is a powerfull spell/skill so players would need to make the most from these 2-4 turns, like phoenix down potions, increase def/m.def, etc.
As for the "Sense" I plan to make it so that it doesn't prompt the name of the spell instead, player will need actors/skills/spells that can "detect danger" kinda like a spidey-sense. We can give these "charge" skills a danger lvl. For example: let us that the danger lvl go from 1-10 and lets say a beast-like character, lets call him Mr.NiceBoy has a passive ability called "instict" if the "charge" skill used the boss (or whatever) is between 1-3 Mr.NiceBoy will not prompt a message, and wont act as if he nor his teamates are in danger, if 4-6 he'll say "hmm he up to something"; 7-9 "Whoa brace yourselves" ;a 10 "OMG SAVE YOURSELVES! PANIC AND RUN FOR YOUR LIVES!" naturally we ourselves have to give each individual skill/spell its danger level in the notetag and maybe have the "charge" be a skill type. Maybe even certain skill that can interrupt the charge skill, we can base it on the danger level or something & naturally we can give certain skill a "non-uninterruptible" notetag
Phew I am sorry that was soo long I hope you aren't confused and I hope there isn't already a plugin like but I haven't found it (i looked really)
I what certain bosses (maybe some of my own spells and maybe a few standard minions) to have spells/skills that need to "charge" basically taking 2-4(maybe more) action turns until the boss finally uses said spell/skill (and naturally this is a powerfull spell/skill so players would need to make the most from these 2-4 turns, like phoenix down potions, increase def/m.def, etc.
As for the "Sense" I plan to make it so that it doesn't prompt the name of the spell instead, player will need actors/skills/spells that can "detect danger" kinda like a spidey-sense. We can give these "charge" skills a danger lvl. For example: let us that the danger lvl go from 1-10 and lets say a beast-like character, lets call him Mr.NiceBoy has a passive ability called "instict" if the "charge" skill used the boss (or whatever) is between 1-3 Mr.NiceBoy will not prompt a message, and wont act as if he nor his teamates are in danger, if 4-6 he'll say "hmm he up to something"; 7-9 "Whoa brace yourselves" ;a 10 "OMG SAVE YOURSELVES! PANIC AND RUN FOR YOUR LIVES!" naturally we ourselves have to give each individual skill/spell its danger level in the notetag and maybe have the "charge" be a skill type. Maybe even certain skill that can interrupt the charge skill, we can base it on the danger level or something & naturally we can give certain skill a "non-uninterruptible" notetag
Phew I am sorry that was soo long I hope you aren't confused and I hope there isn't already a plugin like but I haven't found it (i looked really)

