I really appreciate these blogs. Turns out I never did have a full grasp of ! and $. This is greatly increasing my 'got it right' the first times and decreasing my 'gotta tweak it a little more' times. Thank you.
ETA: If you're taking requests for ideas for new tutorials, I think one similar to this but directed to the tilesheets would be great. I just recently learned by trial and error that you can't just copy and paste willy-nilly to any sheet and expect things to appear as you thought. For instance, Tile 0 of Tileset B erases what's underneath, but another tile, even if empty, won't do that (and maybe I don't even have that right). And it will only erase tiles of B, C, D, E, but not A. Otherwise it will superimpose itself (got to do with layers I suspect). Anyway, you see my point? I can't be the only non-artist out here who could stand to learn the rules of the tilesets. Just a suggestion. I truly do appreciate these short but sweet and so informative tutorials.
So I figured out how to put words and pictures in the screen transition. It even wipes away from both the top and bottom. The possibilities are endless! I'm going to devise secret messages now for them because I'm a terrible wonderful person like that.
December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD