Chase Battle

Crythis

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So I'm working on a chase mechanic for my game in MV and was hoping to get some insights from more experienced people on how to get a couple of features working.  I'm totally okay installing any plugins, but haven't quite found ones that work the way I'd like.


The things I'd like to do, in battle are:


Have the actors constantly in running animation (unless attacking or using an ability)


Have the battleback scroll past (mimicking motion)


Have an 'invisible, untargetable' enemy that appears in the ctb order representing environmental 'attacks' (pits, obstacles, etc)


I'm envisioning this similar to the FF6 ghost train battle if anyone here remembers the old snes days.


If anyone has any suggestions for features, scripts, plugins, etc to use, I'd be very appreciative.  Thank you.
 
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YoraeRasante

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You can always give them a temporary sv_actor with the walking animation in place of the standing one...


You'd have to make so anyway, unless you want them to start floating in movement while charging a spell.
 

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