- Joined
- Oct 13, 2014
- Messages
- 300
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- First Language
- Enlish
Hello,
Those familiar with the Etrian Odyssey (and by extension the Persona Q game) may be familiar with Chase/Chain/Link skills. These skills are great skills for increase damage output per turn, and also creating high damaging party set ups.
Now these skills are different from typical chain skills scripts/plugins because they rely on multiple characters and using the correct elemental/physical skills to work correctly. Basically, one character will use a skill that puts them in a state where they will follow up their partners attacks. You can see an example of that here:
I'm looking for a way to simulate this in RPG Maker MV using Elements (although honestly, I wouldn't mind if I could get it working with a partner just following up at all..)
I figure it could work something like this:
Those familiar with the Etrian Odyssey (and by extension the Persona Q game) may be familiar with Chase/Chain/Link skills. These skills are great skills for increase damage output per turn, and also creating high damaging party set ups.
Now these skills are different from typical chain skills scripts/plugins because they rely on multiple characters and using the correct elemental/physical skills to work correctly. Basically, one character will use a skill that puts them in a state where they will follow up their partners attacks. You can see an example of that here:
I'm looking for a way to simulate this in RPG Maker MV using Elements (although honestly, I wouldn't mind if I could get it working with a partner just following up at all..)
I figure it could work something like this:
- Player 1 cast "Fire Chase". This causes him to inflict himself with the Fire Chase State.
- Player 2 casts a fire spell. This hits the opponent. After the enemy takes fire damage, player one attacks with a basic attack.
- Player 3 casts a ice spell. This hits the opponent. Since, a fire spell wasn't cast, player 1 doesn't follow up.
- Player 4 casts a fire spell. well, by now I shouldn't have to spell it out.

