Chase System For Horror Game!

Dizzyrex

Warper
Member
Joined
Mar 21, 2014
Messages
4
Reaction score
0
First Language
English
Primarily Uses
So i want a event to chase the player and if the event touches the hero you die, but the complicated thing for me is that I can't get the enemy to disappear at a certain time. please help! 
 

Manofdusk

Veteran
Veteran
Joined
Apr 26, 2014
Messages
211
Reaction score
39
First Language
English
Primarily Uses
 If you want the enemy to disappear, create a switch for it. Then, in your monster event, set 2 tabs. The first event exists when the switch is on (put all of your monster events here). Then, create a separate tab with nothing in it.

 When you turn the switch on, the monster appears. When you turn the switch off, it vanishes.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
I can't get the enemy to disappear at a certain time. please help!
As thew poster above said, you'll need switches or variables for this.
Switches and Variables are the most basic building blocks of eventing, and if you don't know how to use them you'll fail at anything more complex than a "go there" quest.


I suggest you take a week or two off your own project to work through the tutorials - please follow the link in my signature to find those tutorials.
 

Dizzyrex

Warper
Member
Joined
Mar 21, 2014
Messages
4
Reaction score
0
First Language
English
Primarily Uses
Yeah but how do i make it so when the player touches the enemy it triggers the event game over? Do i need three tabs for this?
 

YoraeRasante

Veteran
Veteran
Joined
Jun 6, 2014
Messages
1,643
Reaction score
420
First Language
Portuguese
Primarily Uses
RMMV
Put it as event touch and just use the Game Over command
 

Ultim

Kartoffel.
Veteran
Joined
May 21, 2014
Messages
787
Reaction score
117
First Language
Arabic
Primarily Uses
It's pretty easy :

-Make your map

-Make an event,like a chest.

-Make the chest transform to the monster Details :

Make a self-switch then at the second page,make the Condition that is the Self-Swich (A,B...)Make the graphic a monster instead of the  open chest.

-Make the monster as an "Approach" event set Frequency to Highest (For realism) make a self-switch here.Make it Autorun too.

-Third page,make conditions the second page's self-switch (B,C...) then use the monster graphic here too,make it an Event Contact.At the event commandss select Game Over.And here you go !

Hope I helped !
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top