Chau Custom Resolutions Version 3.0.0

chaucer

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I am a bit short on time at the moment T__T But I will do my best to work this into my schedule, this entire plugin is a bit old and definitely could use some more attention :x
 

SeaPhoenix

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Thanks for the reply and take your time! I think you have some very useful plug-ins and appreciate all your hard work!
 

RK DracoRoy

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@chaucer

So I have the plugin parameter enabled to prevent the screen from stretching, but what if I still wanted to click the resize button on the top window, not by partially dragging or stretching the window with a mouse but clicking the resize button to fully resize it?

It's no issue with the plugin and not to be confused with fullscreen, but I like the idea that I don't stretch or drag the window itself, but I was curious if it was possible to for the resize button to work.

Would that be doable for this plugin?
 

chaucer

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A new version is being worked on, I'll see what I can do :)
 

Eliaquim

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I will test it on android devices to see the results. This would be great if work on android.
How does the plugin work?
There is a method to get the screen size of the player, then apply the resolution specified by the developer(depending on the size got)?
Or the resolution is applied manually by the developer or player?

I think it would be a cool thing to add something like that:
if(screen size of the player is X) then let the player choose one resolution that fits good for him.
 

chaucer

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The current version is not android friendly, however I'm in the process of reworking the plugin to be much more flexible, and a bit cleaner / more readable.
 

chaucer

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A minor update :)

● Version : 1.1.0
● Date : 02/01/2020
★ improved help file.
★ Improved code structure.

Please note I have not had the chance to debug this on an android/ios/web deployed game, however it should perform without any issues, Just a heaadsup though, I will test this when I get a chance, I just have many other things going on at the moment.
 

RK DracoRoy

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@chaucer I have the parameter enabled to prevent screen stretching (by dragging the edge of the window), but it doesn't work on this version.

Edit: I'm using MV 1.5.1. with the plugin update.
 
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RK DracoRoy

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I'm using MV 1.5.1 with this plugin update.
 

MushroomCake28

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@RK DracoRoy , please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

 

chaucer

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._.; my apologies I posted the wrong plugin version log, this plugin is not supported on any version of MV less than 1.6.0, there is a reason for this, a lot of the methods used don't function( specifically, the methods related to preventing screen stretching ) in the same fashion on previous versions of nwjs, they're a lot more prone to bugging out, and require some weird work arounds in order to fix. I can make it work, but when the window resizes, it's going to look really odd, and feel a bit janky... You can see some of the issues in previous iterations of the plugin :/

This was definitely not a minor update( that was for instant text plugin ), there was a lot of changes to this plugin, I'd highly recommend upgrading to 1.6.0+( if you can ), or if there's enough demand for a 1.5.X version I will d my best to find a way to make it work more reliably.


● Version : 3.0.0
● Date : 02/05/2020
★ Refactored the plugins code.
★ Added fullscreen option in options menu.
★ Added ability to disable full screen by F4.
★ Dropped support for RPG Maker Versions below 1.6.0.
 

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