<Before Eval>
let target = $gameTroop.members()[this._targetIndex];
$gameTemp._forcedElements = [];
if (target.elementRate(2) > 1) {
$gameTemp._forcedElements.push(2);
}
if (target.elementRate(3) > 1) {
$gameTemp._forcedElements.push(3);
}
if (target.elementRate(4) > 1) {
$gameTemp._forcedElements.push(4);
}
</Before Eval>
<After Eval>
delete $gameTemp._forcedElements;
</After Eval>