- Joined
- Dec 8, 2019
- Messages
- 6
- Reaction score
- 1
- First Language
- german
- Primarily Uses
- RMXP
Greetings, its me again!
I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger.
I settled with an event based upon item use, but then ran into another problem: how do i limit the use?
I want that this item/the levelup system is only usable once a level, preferably right after the level increased / the maximum amount to reach the next level is hit.
Sadly, i could not find a condition in the conditional branch section that tests for the amount of EXP or something similar, does anyone of you have any ideas how i could achieve my leveling up system?
I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger.
I settled with an event based upon item use, but then ran into another problem: how do i limit the use?
I want that this item/the levelup system is only usable once a level, preferably right after the level increased / the maximum amount to reach the next level is hit.
Sadly, i could not find a condition in the conditional branch section that tests for the amount of EXP or something similar, does anyone of you have any ideas how i could achieve my leveling up system?