Eshkova

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Greetings, its me again!

I have a new project, and i wanted to ad a costum leveling system that lets you choose a new skill /parameter change for each level. i messed arround with some common events and variables to set up what should happen, but encountered a problem: the trigger.
I settled with an event based upon item use, but then ran into another problem: how do i limit the use?

I want that this item/the levelup system is only usable once a level, preferably right after the level increased / the maximum amount to reach the next level is hit.
Sadly, i could not find a condition in the conditional branch section that tests for the amount of EXP or something similar, does anyone of you have any ideas how i could achieve my leveling up system?
 

Andar

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you need to assign a variable to store how often the item is used, then compare that number with the current actor level (available through control variable).
if the level is higher than the number of stored uses, allow the use and count up the number of uses.

(it should work this way in XP, every later maker had the game data section in control variable to get that info)
 

Eshkova

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you need to assign a variable to store how often the item is used, then compare that number with the current actor level (available through control variable).
if the level is higher than the number of stored uses, allow the use and count up the number of uses.

(it should work this way in XP, every later maker had the game data section in control variable to get that info)


Ah thanks alot for this idea! ^^
 

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