- Joined
- Jun 6, 2016
- Messages
- 9
- Reaction score
- 4
- First Language
- English
- Primarily Uses
- RMMV
I'm trying to set up a decision where the player will have to choose a party member to leave behind in exchange for a new one, but this is an abnormal event, so I hadn't gotten a party management plugin yet and was trying to do it through eventing. I've tried setting up conditionals to check for actors, and variables to check for actors, but just can't get it to cooperate.
Part of why I need it to check is because the player has the option to walk right past 2 of the party members at the beginning of the game (multiple endings and party interactions and such being a focus of the game), so if they aren't in the party, they can't be choices, and if 1 but not the other is in the party, that needs to be accounted for.
I attached the project if anyone would like to take a look at the situation in detail, but also in the spoiler, there's a screenshot of the spot I'm trying to implement.
Any sort of solution is appreciated, be it through scripting or plugins! I'm just not amazing at writing the scripting myself.
Project File Here
Side note: If you do playtest, I'm aware of the texture errors with the transparent areas becoming other random tiles sometimes, I don't know why, and I'll fix it later as it isn't game breaking and fixes itself randomly.
Part of why I need it to check is because the player has the option to walk right past 2 of the party members at the beginning of the game (multiple endings and party interactions and such being a focus of the game), so if they aren't in the party, they can't be choices, and if 1 but not the other is in the party, that needs to be accounted for.
I attached the project if anyone would like to take a look at the situation in detail, but also in the spoiler, there's a screenshot of the spot I'm trying to implement.
Any sort of solution is appreciated, be it through scripting or plugins! I'm just not amazing at writing the scripting myself.
Project File Here
Side note: If you do playtest, I'm aware of the texture errors with the transparent areas becoming other random tiles sometimes, I don't know why, and I'll fix it later as it isn't game breaking and fixes itself randomly.




