- Joined
- Jul 2, 2017
- Messages
- 118
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- german
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- RMMV
Ok for context:
INTENTION:
I made a skill that grants the user the ability to dodge the next incoming attack for 3 rounds. This is used by an enemy. So of course the logic is, if the enemy dodges the next attack, the effect should vanish.
How can I check that the enemy has avoided any attack? I mean I could probably place a query into EVERY skill that targets one or more enemies and look if the target evaded that attack but this would be probably way too messy I need to find a way to place something like a fork condition as Battle/Common Event.
ALTERNATIVE:
alternatively I could change the skill so that it only includes physical attack and vanishes after the target has been hit by magic attacks, but this brings up another problem. It looks like that the sp-parameter "evasion" counts for phycial AND magic attacks there is not split between phsyical evasion and magical evasion, is there any possibility to differentiate between these?
I would be very helpful for some advice here. D:
INTENTION:
I made a skill that grants the user the ability to dodge the next incoming attack for 3 rounds. This is used by an enemy. So of course the logic is, if the enemy dodges the next attack, the effect should vanish.
How can I check that the enemy has avoided any attack? I mean I could probably place a query into EVERY skill that targets one or more enemies and look if the target evaded that attack but this would be probably way too messy I need to find a way to place something like a fork condition as Battle/Common Event.
ALTERNATIVE:
alternatively I could change the skill so that it only includes physical attack and vanishes after the target has been hit by magic attacks, but this brings up another problem. It looks like that the sp-parameter "evasion" counts for phycial AND magic attacks there is not split between phsyical evasion and magical evasion, is there any possibility to differentiate between these?
I would be very helpful for some advice here. D:
