for(let i = 0; i < $gameParty.battleMembers().length; i++) {
if($gameParty.battleMembers()[i].isDebuffAffected(7)) {
//code or stuff happens.
}
}
$gameParty.members().some(member => member.isDebuffAffected(7));
For future reference as well if you're not aware of this, you don't need to specify battleMembers() for something in battle; internally, members() already returns battleMembers() if you're in battle. It only returns allMembers() if you're outside of combat.Even better.
For future reference as well if you're not aware of this, you don't need to specify battleMembers() for something in battle; internally, members() already returns battleMembers() if you're in battle. It only returns allMembers() if you're outside of combat.