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- Apr 11, 2017
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Hello,
I am creating an item that can be used against enemies to remove a state of choice.
The player will be able to tactically decide which status effects to maintain or dispel on a given enemy.
How can I use script to check if an enemy has a state, ANY state?
I have experience using script calls to check if enemies have certain statuses applied, such as Knockout, Paralyzed, etc. But I'm hoping there is a way to see if an enemy has any available states to remove, so that the item will only affect, well, affected enemies! Thanks in advance!
I am creating an item that can be used against enemies to remove a state of choice.
The player will be able to tactically decide which status effects to maintain or dispel on a given enemy.
How can I use script to check if an enemy has a state, ANY state?
I have experience using script calls to check if enemies have certain statuses applied, such as Knockout, Paralyzed, etc. But I'm hoping there is a way to see if an enemy has any available states to remove, so that the item will only affect, well, affected enemies! Thanks in advance!