jakefagan

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Hello,

I am creating an item that can be used against enemies to remove a state of choice.
The player will be able to tactically decide which status effects to maintain or dispel on a given enemy.

How can I use script to check if an enemy has a state, ANY state?

I have experience using script calls to check if enemies have certain statuses applied, such as Knockout, Paralyzed, etc. But I'm hoping there is a way to see if an enemy has any available states to remove, so that the item will only affect, well, affected enemies! Thanks in advance!
 

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one of the coolest things I've learned from the forums is the ability to give yourself a hitbox. I have a move you can do on the fields. shoulder tackle. thanks to the forums, that tackle triggers self A switches on some events. NPC's and the environment now react to the tackle. awesome.
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