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DBee

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I remember a script for this in a past version of RPGMaker (though which I can't remember). But this would specifically be for RPG Maker MV.

Basically, the script I remember would check if the event was in the same visible screen space as the player, and if it was not visible, it would run an event or flip a switch [EDIT: Actually it was a conditional true/false, I'm sorry, should have been clearer]. An example of this would be an object that disappears once you can no longer see it, or a npc that turns into a werewolf when you're not looking, etc.

Is there a built in command for this, or a plugin I missed while searching? I know this could probably be manually done by checking how many x/y squares the player is away from the event, but that's feels like it would be very fussy in comparison. I suppose maybe this could be jury-rigged using an event detection system to check how far the player is too, but again, that feels fussy. In the end I'll make do with what I have if that's what it comes down to, but if someone knows an easier way to pull this off I'd be very appreciative.

Thanks.
 
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Sauteed_Onion

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I'm not sure I understand exactly..

You want a pluggie that checks to see if you um, are so many tiles away and it causes an event to fade out of site after so many tiles away?
 

DBee

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Sorry for being unclear, I realize I should have put this in a different way:

Not necessarily fading an event but... a true or false sort of conditional? "Is event on screen? If false, then ___". I should have described it like that in the first place, not sure why I didn't.
If a visual example helps-



And then when the player moves, and the camera viewport moves with them-
 

DBee

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I suppose it's been long enough to bump this.
 

giacozama

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Sorry for being unclear, I realize I should have put this in a different way:

Not necessarily fading an event but... a true or false sort of conditional? "Is event on screen? If false, then ___". I should have described it like that in the first place, not sure why I didn't.
If a visual example helps-



And then when the player moves, and the camera viewport moves with them-

Fast explanation in the picture attached
 

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slimmmeiske2

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giacozama, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.

 
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