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I remember a script for this in a past version of RPGMaker (though which I can't remember). But this would specifically be for RPG Maker MV.
Basically, the script I remember would check if the event was in the same visible screen space as the player, and if it was not visible, it would run an event or flip a switch [EDIT: Actually it was a conditional true/false, I'm sorry, should have been clearer]. An example of this would be an object that disappears once you can no longer see it, or a npc that turns into a werewolf when you're not looking, etc.
Is there a built in command for this, or a plugin I missed while searching? I know this could probably be manually done by checking how many x/y squares the player is away from the event, but that's feels like it would be very fussy in comparison. I suppose maybe this could be jury-rigged using an event detection system to check how far the player is too, but again, that feels fussy. In the end I'll make do with what I have if that's what it comes down to, but if someone knows an easier way to pull this off I'd be very appreciative.
Thanks.
Basically, the script I remember would check if the event was in the same visible screen space as the player, and if it was not visible, it would run an event or flip a switch [EDIT: Actually it was a conditional true/false, I'm sorry, should have been clearer]. An example of this would be an object that disappears once you can no longer see it, or a npc that turns into a werewolf when you're not looking, etc.
Is there a built in command for this, or a plugin I missed while searching? I know this could probably be manually done by checking how many x/y squares the player is away from the event, but that's feels like it would be very fussy in comparison. I suppose maybe this could be jury-rigged using an event detection system to check how far the player is too, but again, that feels fussy. In the end I'll make do with what I have if that's what it comes down to, but if someone knows an easier way to pull this off I'd be very appreciative.
Thanks.
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