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- Aug 31, 2013
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Sorry for such an unusual request but. Is there any way to check via the "Script" feature in the eventing option "Conditional Branch" or some simpler manner to see if the actor DOES or DOES NOT have any form of shield equipped?
I am using battlers that are a bit cosmetic where if the player has a shield equipped or not it changes it via "call script", but I noticed there is no option to see if the player has a shield equipped or not. Only a specific shield. It would cut me a ton of slack, not having to conditional branch every single shield that way if there was a scriptable way to do this to save a lot of time and monotonous eventing and testing.
Basically
Check if player has shield or not.
If so it will call script to change his battler or if not keep it as is.
The battler portion I have fixed using Galv's battlers so that's just explaining WHY I needed this. If anyone could help me I would greatly appreciate it and credit them in my project.
I am using battlers that are a bit cosmetic where if the player has a shield equipped or not it changes it via "call script", but I noticed there is no option to see if the player has a shield equipped or not. Only a specific shield. It would cut me a ton of slack, not having to conditional branch every single shield that way if there was a scriptable way to do this to save a lot of time and monotonous eventing and testing.
Basically
Check if player has shield or not.
If so it will call script to change his battler or if not keep it as is.
The battler portion I have fixed using Galv's battlers so that's just explaining WHY I needed this. If anyone could help me I would greatly appreciate it and credit them in my project.

