Hi, so I'm making an event where the player is given a choice of walking up, down, left, or right. This happens several times in a row. So for each time the player is given the choice, I want to create a conditional branch that checks if taking a step in that particular direction is possible, i.e., if the tile is walkable (and if it's not, in the "else" branch I'll just give the player a text message to make a different choice and jump back to label). In other words, if the terrain is unwalkable whether because of the tile type or there's another event on the same layer as the player, I want it to return this as an invalid choice and prevent the player from just walking into a wall or on the same tile as an enemy or evented object or whatever. Is there an easy way to do this within the event editor? Thanks so much in advance.