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Hi!


I'm trying to add a skill that needs to check if an enemy is afflicted with a state before the skill appears and can be used. I'm using Yanfly skillcore ect and have come up with this, but i get 'gametroop is undefined' errors. It's true that I haven't defined an enemy note tag, because I want it to check for one with the state applied..


<Custom Show Eval>


if ($game_troop.members().isStateAffected(X)) {


visible = true;


} else {


visible = false;


}


</Custom Show Eval>


any help i appreciated!

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