Hi, I'm making a game that cannot have gameovers, so I have to have an event that is constantly checking if the player has 0 or less than 0 HP. If they do, it runs a common event to respawn the player without loss of any data, etc. Is it possible to do this without relying on third-party scripts? Because I currently have a Common Event that is checking if 0001:HP is less than or equal to 0 (This variable is set to actor 1's Current HP Pool) but because the trigger has to be none (Since adding a switch trigger to the event on the spawn area that is always active, causes the player not to be able to move) it can't keep checking forever.
It has to be a global event because the map has to tell that global event what map you died in, etc.
I have a loop set up on a map right now, and it still isn't working:
On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.
Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
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