Checking if a variable has a value within a range

LGardner

Veteran
Veteran
Joined
Dec 23, 2018
Messages
37
Reaction score
3
First Language
English
Primarily Uses
RMMV
Hello, I want to make a conditional branch that checks if Variable 40 has a value between 21 and 30. Assuming I need to use the "Script" function within the Conditional Branch, what would I need to type inside?

Many thanks!
 

Poryg

Dark Lord of the Castle of Javascreeps
Veteran
Joined
Mar 23, 2017
Messages
4,125
Reaction score
10,640
First Language
Czech
Primarily Uses
RMMV
Code:
$gameVariables.value(40) >= 21 && $gameVariables.value(40) <= 30
 

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
2,117
Reaction score
1,525
First Language
EN
Primarily Uses
RMMZ
As above, though may be worth noting this is possible using no scripting and two branches, one inside the other:
Code:
◆If:variable ≥ 21
  ◆If:variable ≤ 30
    ◆
  :End
  ◆
:End
 
  • Like
Reactions: Bex

LanceGardner

Veteran
Veteran
Joined
Dec 30, 2013
Messages
126
Reaction score
6
First Language
English
Primarily Uses
As above, though may be worth noting this is possible using no scripting and two branches, one inside the other:
Code:
◆If:variable ≥ 21
  ◆If:variable ≤ 30
    ◆
  :End
  ◆
:End
Had done this previously but I have a lot of functions like this and wanted the most efficient way. Thanks!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.

Forum statistics

Threads
106,035
Messages
1,018,455
Members
137,821
Latest member
Capterson
Top