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I have a character sheet for the player that triggers when they are idle for a while. The sheet has them going from standing to laying down in 6 frames, sleeping for 3 frames and then standing back up in 7 frames.
I'm looking to pause the animation when it reaches the 9th frame without using timers (as the character sheet may change in the future). Is there a function that will let me query which animation frame is currently being displayed?
Alternatively, is there a way to know if a character sheet has reached the last frame and is about to return to the first frame? I need to know when this animation has finished a cycle so I can smoothly transition back into the walking animation.
I'm looking to pause the animation when it reaches the 9th frame without using timers (as the character sheet may change in the future). Is there a function that will let me query which animation frame is currently being displayed?
Alternatively, is there a way to know if a character sheet has reached the last frame and is about to return to the first frame? I need to know when this animation has finished a cycle so I can smoothly transition back into the walking animation.

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