- Joined
- Nov 8, 2016
- Messages
- 6
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello all !
I'm a new user and currently working on my very first game. It will be a horror game, extremely story-oriented.
Now I wouldn't be here if I hadn't searched already for this, but if you find an existing script for this, you're absolutely welcome to point me in that direction.
What I'm looking for is a save system wherein :
1) You can only have checkpoints, and can continue from last checkpoint on the game over screen. EDIT : On second thought, maybe it would be simpler if the save screen didn't appear at all. So, more an autosave than a checkpoint, though it would be nice if I could put in a message saying the game is about to be saved and is the player sure.
2) You can only have one save file per game. Not one save file overall, one per playthrough. Which means that the main title load screen would basically give access to different games, not only different saves.
3) It would also be nice if the players could have unlimited save files, or a high number of them, but that is optional.
This will prevent players from save scumming, and will very much make the players concentrate on their choices and the story.
Now, there's a script for option one (or at least, there was in VX). There's a script for option two, though I'm not sure if it does one per game, or just one for all games. There's Yanfly's save system for the third thing. But there isn't (or at least, I haven't found) a script which combines all three functionalities.
A workable script would earn you my gratitude as well as a place in the credits.
Thanks in advance !
I'm a new user and currently working on my very first game. It will be a horror game, extremely story-oriented.
Now I wouldn't be here if I hadn't searched already for this, but if you find an existing script for this, you're absolutely welcome to point me in that direction.
What I'm looking for is a save system wherein :
1) You can only have checkpoints, and can continue from last checkpoint on the game over screen. EDIT : On second thought, maybe it would be simpler if the save screen didn't appear at all. So, more an autosave than a checkpoint, though it would be nice if I could put in a message saying the game is about to be saved and is the player sure.
2) You can only have one save file per game. Not one save file overall, one per playthrough. Which means that the main title load screen would basically give access to different games, not only different saves.
3) It would also be nice if the players could have unlimited save files, or a high number of them, but that is optional.
This will prevent players from save scumming, and will very much make the players concentrate on their choices and the story.
Now, there's a script for option one (or at least, there was in VX). There's a script for option two, though I'm not sure if it does one per game, or just one for all games. There's Yanfly's save system for the third thing. But there isn't (or at least, I haven't found) a script which combines all three functionalities.
A workable script would earn you my gratitude as well as a place in the credits.
Thanks in advance !
Last edited by a moderator:


