How did you activate the switches? Please provide screenshots of the events.
That said - a parallel process repeats itself until deactivated, which means that your events one and two will be run 60 times per second, activating those switches with every frame again and again. Depending on what they're doing exactly this could cause a lot of problems, and it will increase lag.
another problem might be if you have other events using the same switches - you should always name any switch you're using to prevent them from being used for two different things, and in the case of script-used switches, that's even more important.
Or one of your events 3 to 5 might not have been activated correctly due to wrong conditions - that would also cause problems.
And no, no one can put on an example that works because there are to many specific problems to see, and we would need to make a game with those scripts (while you have everything already setup and we would only need to check for the error in your events).
Only with screenshots of your events we can check the details of what might have gone wrong.