Yeah, animations would be awesome, but I don't have battle sheets for all those characters. (If I remember it right, I need the king and queen.)
However, there is a few unfixed bugs and missing rules I should pay my attention too first. The problem is, I hardly have time to spend on RPG maker anymore. And when I have time to work on my games, I rather work on my main game.
At some point. I just wish I had the time to do this. I will do this, but I can't promise when. Sorry, but it won't be in time for a school project.
You know what? Fudge that chip! I will make you a darn-digily-do tutorial and you're teacher will be proud at you! I mean me... I mean... Doesn't matter, they will be proud. But... There are some things you should know about:
1. Bugs!!! My system is not flawless. Sure, it has some great features and it looks amazing and everything. Basically it is perfect, but actually... Well it is not.
2. When is your project do? Even when I start the tutorial right away, it will take days for me to finish this tutorial. Probably a bit more than a week, if I want to do it right. But when you have the tutorial, reading, understanding and then recreating all that, would also be a timely task.
3. Do you have the yanfly plugins, or an alternative that makes it possible to trigger an event by clicking it? You need this, or else it won't work.
Yeah, honestly, I just really didn't have time for this. I know I sound like a broken record by now, since it is at least the third time I give this answer, in this single reply alone, but that is the truth.
Cool cool.
AI? You mean like a chess computer? That is a little above my pay grade. Hahaha. I need more than just time for that. I could make an AI, sure. But it would be dumber than a rock with brain damage. The AI I made for the card game was easy. Well, still a lot of work, but I know what kind of card the AI would need to play in which situation.
But with chess, an AI should be able to look at least a few turns into the future. Meaning with would run thousands of checks each single move. And all those checks change each turn too. That is really a little bit too complicated for me.
I'd be happy if someone could write the AI for me and split the credit, though... But then again, I would need to take out the bugs first. And for that I just don't have time.