Chest Script

Cody Rauh

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I am hoping to have the following plugin(s) functionality made for the project I am working on.

Key Features:

1. Chest spawn timer:  I need to be able to adjust timer for each chest. I will want chest to spawn

at any random location based off painted zones in the R layer of the map!

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2. Rarity System: Junk, Common, Uncommon, Rare, Legendary

Instead of having elements, skill types, weapons, armor, etc... Have a new tab set up like the image below.

Tab would be called "Rarity" Inside it could be a column for each rarity rating, then items could be placed into each.

Rarity would be an item stat that would show in information section of the item based off this tab.



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3. Chest Rarity Drop Control: Depending on the type of chest, wood, iron, gold, mythril, a chest would have certain rarities of random items it would drop.

Wood Chests would have 50% Junk / 35% Common / 10% Uncommon / 5% Rare

Iron Chests would have 10% Junk / 25% Common / 25% Uncommon / 15% Rare

Mythril Chests would have 10% Common / 25% Uncommon / 50% Rare / 15% Legendary

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4. Trophy Display: Items looted could then be displayed in frame on wall in he players trophy room.

 

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5. Item Grinder: Items looted that are unwanted or duplicates could be be put into a type of shredder and based on rarity give x amount of gold.
 
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Andar

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RGSS script support is pre-MV, MV uses Javascript. And this is a plugin request, not support for an existing plugin.

I've moved this thread to Plugin Request. Please be sure to post your threads in the correct forum next time. Thank you.

1) there are several event timer plugins, they can be used for this

3) It might be easier to have that done by common event, with different chests calling different events where you use control variable and conditional branch for random selection. In this case you should organise the common events in different tiers for different rarities
 
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Cody Rauh

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4 can be done using EST - Build And Decor EX and by making trophies as wall furniture! Thats what I do anyway...
Thank you, yes I think this can work for #4.

RGSS script support is pre-MV, MV uses Javascript. And this is a plugin request, not support for an existing plugin.

I've moved this thread to Plugin Request. Please be sure to post your threads in the correct forum next time. Thank you.

1) there are several event timer plugins, they can be used for this

3) It might be easier to have that done by common event, with different chests calling different events where you use control variable and conditional branch for random selection. In this case you should organise the common events in different tiers for different rarities
I am requesting it as a plugin cause what I am requesting will be the backbone ( with some variation ) for multiple other features that I have in mind.

Not saying your points aren't valid but I think #2 dictates the course of #1,#3, and #5. Additionally I spoke to an event maker who said he didn't see how

it could be done without a plugin.
 

Andar

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I am requesting it as a plugin cause what I am requesting will be the backbone ( with some variation ) for multiple other features that I have in mind.
In that case I suggest you give the scripter a guideline of your future add-on plans.

There are several ways on how to do this, and all of them require a lot of configuration work, whether you store that in a common event or in a plugin.

But because there are several ways to do this, there is the risc that a scripter might choose a way that will be incompatible with your further plans if he didn't know about them.

Because for that feature alone the common event way would have been easier as long as there would have been no additional functions to be added later.
 

Cody Rauh

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In that case I suggest you give the scripter a guideline of your future add-on plans.

There are several ways on how to do this, and all of them require a lot of configuration work, whether you store that in a common event or in a plugin.

But because there are several ways to do this, there is the risc that a scripter might choose a way that will be incompatible with your further plans if he didn't know about them.

Because for that feature alone the common event way would have been easier as long as there would have been no additional functions to be added later.
Andar, while I respect your feedback and appreciate you trying to help...

I don't like to put the cart before the horse... It is important to take things one step at a time.

While I have a solid plan of what I want, I don't want to list all the variations as there is no need to flood people with useless additional information.

I also know you are used to dealing with people who lack experience, but understand I have a style of how I introduce and recruit...

Just like once I find someone then I can provide a full written technical document, and I can discuss the best approach with the plugin dev.

I have supervised and worked with programmers on a 3 million dollar platform project, and while I may not know all the nuances to RPG Maker MV...

"How to accomplish this best", is a conversation between myself and the developer I bring onto the project, not up for debate publicly in my thread.

I hope you understand.

P.S. Sorry for this being posted in the wrong section, unfortunately I couldn't find the proper section cause it is so deeply imbedded as a subforum of a subforum within a forum section of the forum

I couldn't find it. Additionally when back tracking I figured this sub-subforum would be subforum to the JS support subforum, not subforum to the subforum for JS plugin release. It is confusing to explain

and even more confusing to find.
 
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