- Joined
- Jul 13, 2019
- Messages
- 25
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- 5
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- English
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- RMMV
I'd like your opinions on chests in RPGs. You open one, get your loot - now should it stay there, open and useless? Or should it disappear?
In my game the main town is one where the player will spend a lot of time when not off saving the world. The idea of the chests scattered around the town just sitting there all open and useless is kind of driving me nuts. So I'm thinking about having them disappear.
Which led me to wonder how I should handle chests in dungeons. Personally, when I'm playing a game I use an open chest as a reminder that I've already gone that way. So maybe leave open chests in dungeons?
Does that seem too weird? What are your preferences?
In my game the main town is one where the player will spend a lot of time when not off saving the world. The idea of the chests scattered around the town just sitting there all open and useless is kind of driving me nuts. So I'm thinking about having them disappear.
Which led me to wonder how I should handle chests in dungeons. Personally, when I'm playing a game I use an open chest as a reminder that I've already gone that way. So maybe leave open chests in dungeons?
Does that seem too weird? What are your preferences?


