- Joined
- Jan 6, 2018
- Messages
- 6
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMVXA
Hi!
I was wondering how to do 2 things for my game. So the game I'm designing is a game with a large world with 1 main storyline but multiple small side stories.
So I have a special "Rewards room" where there are multiple chests of different tiers. So for like gold tier, there is are multiple chests you can open but there is only 1 type of key. Say if you get a gold key you can open any chest that's of the gold tier. So to make these chests I wanted a chest which gave gold coins (Game currency). Simple enough but I wanted to make the amount of gold dependant on the players level. (the gold received is 100 times the players level.) How would I be able to do this? Also, one more thing. How can I have a large pool of items and choose one to give the player?
Thanks,
Predatorial
I was wondering how to do 2 things for my game. So the game I'm designing is a game with a large world with 1 main storyline but multiple small side stories.
So I have a special "Rewards room" where there are multiple chests of different tiers. So for like gold tier, there is are multiple chests you can open but there is only 1 type of key. Say if you get a gold key you can open any chest that's of the gold tier. So to make these chests I wanted a chest which gave gold coins (Game currency). Simple enough but I wanted to make the amount of gold dependant on the players level. (the gold received is 100 times the players level.) How would I be able to do this? Also, one more thing. How can I have a large pool of items and choose one to give the player?
Thanks,
Predatorial
Last edited:



