ovate

tale
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With this set you will get mimic of 12 variations with opened and closed.
enemies folder are closed and sv_enemies are opened.
enemies dimensions are similar to the size of original mimic.
pictures are in original resolution [500x500] that contains both versions.

Preview
JYU6uG2.png


Event sample is included as an image, show picture dissolve as animation.

FgZXz4V.gif


Example
xOzinhv.png


◆Show Picture:#3, mimic1a, Upper Left (0,0), (100%,100%), 255, Normal
◆Wait:90 frames
◆Erase Picture:#3
◆Play SE:Chest2 (90, 100, 0)
◆Show Picture:#2, mimic1b, Upper Left (0,0), (100%,100%), 255, Normal
◆Wait:90 frames
◆Play SE:Magic1 (90, 100, 0)
◆Show Picture:#1, mimic1c, Upper Left (0,0), (100%,100%), 255, Normal
◆Move Picture:#2, Upper Left (0,0), (100%,100%), 0, Normal, 60 frames (Wait)
◆Change Items:X + 1
◆Text:None, Window, Bottom
:Text:You found x
◆Erase Picture:#2
◆Erase Picture:#1

Terms:
Credit- Jaqueline Martin

License: CC-BY 4.0
https://creativecommons.org/licenses/by/4.0/

Download link: https://www.dropbox.com/s/83xafxttargdfhw/mimic.zip?dl=1

Source
https://opengameart.org/content/36-fluffy-treasure-chests

Edit: Characters
qfOUUpS.png


7yH6ldy.png
 
Last edited:

ovate

tale
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Update: finally added characters of alternate mimic
 

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At this point, "unique and diverse cast of characters" might as well be slang for Every Character is a Human-Sue.
I found an absolutely brilliant lifehack on the internet today.

Screenshot_760.jpg
It does sometimes get a little embarrassing that I often come here to ask for help with something and seldom have anything to actually show for it. If there is one thing though I can commend myself for, it's for sticking with an idea I've been tinkering with for this long now and gradually making headways. Even though I've been reserved about my progress, I can say I'm farther now than where I initially started.
I'm gonna put my project on pause for a tiny bit so I can explore the engine outside of it... Winging it can only get you so far LMFAO

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