- Jun 30, 2012
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Just some mini-game chicken fun. I started this as a joke, and also because I needed something to test my grid battle logic. But mostly a joke.
Though after I started using it to build my features, it actually seemed kind of entertaining.
So the idea revolves around the idea of "matching chickens", currently by swapping chickens with other chickens.
A match is defined to be 3 or more chickens of the same "type" which is represented by their color.
What happens when they match? Well, different things could happen.
- Maybe they go poof and then new ones are added to the grid, or
- Maybe new ones don't get added to the grid, or
- Maybe they just light up some tiles
I'm thinking of having different kinds of game modes, each with different objectives and gameplay.
The video at the top shows a "light up" mode where you try to light up all the tiles by matching chickens. I will be adding a timer and a "move tracker" eventually to assign points.
If there's other types of game modes that might seem cool, feel free to leave some feedback!