- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
playing through Neverwinter Nights 1 and one thing struck me... your character doesn't say anything, you get to pick all the options. Okay, not so weird so far, western RPG, kinda to be expected. Buuut.... some of the choices you can make are just so, so evil. Not evil as in ''hahah, I ate ALL the cake so now you dirty peasants have none'' but evil as in ''Oh, well hello there enslaved people! You're happy a man is here, huh? Better then all the monsters that captured you? You want me to open the cage... Hmm, i have a better idea. I've needed some shooting practice for a very long time.''
Yeah, you can do some nasty, nasty stuff. I'm talking robbing a woman after her child was kidnapped and her husband was murdered. Threatening to kill the mayor unless a dark slaver mage doesn't get to move in. That said, you can also do some good stuff, like rejecting rewards and instead giving money to the people who need it - in that slaves scenario, you can free them and then give them money so that they make safely their way home, not getting anything in return.
When including choices, how do you feel about ones like that? Do you find them immersion breaking when the character is supposed to be the ''hero'' of your story? I like the idea, but for me it also feels like a lot of work, while so few people will end up picking them (with me never picking any... yeah, I like being the ''good guy'' ^^')... or am I wrong and people do enjoy a little bit of evil roleplaying?
Thanks!
playing through Neverwinter Nights 1 and one thing struck me... your character doesn't say anything, you get to pick all the options. Okay, not so weird so far, western RPG, kinda to be expected. Buuut.... some of the choices you can make are just so, so evil. Not evil as in ''hahah, I ate ALL the cake so now you dirty peasants have none'' but evil as in ''Oh, well hello there enslaved people! You're happy a man is here, huh? Better then all the monsters that captured you? You want me to open the cage... Hmm, i have a better idea. I've needed some shooting practice for a very long time.''
Yeah, you can do some nasty, nasty stuff. I'm talking robbing a woman after her child was kidnapped and her husband was murdered. Threatening to kill the mayor unless a dark slaver mage doesn't get to move in. That said, you can also do some good stuff, like rejecting rewards and instead giving money to the people who need it - in that slaves scenario, you can free them and then give them money so that they make safely their way home, not getting anything in return.
When including choices, how do you feel about ones like that? Do you find them immersion breaking when the character is supposed to be the ''hero'' of your story? I like the idea, but for me it also feels like a lot of work, while so few people will end up picking them (with me never picking any... yeah, I like being the ''good guy'' ^^')... or am I wrong and people do enjoy a little bit of evil roleplaying?
Thanks!


