Choosing fonts, deciding between legibility and aesthetic.

Which font would better suit this game?

  • Font 1

    Votes: 1 5.0%
  • Font 2

    Votes: 5 25.0%
  • Font 3

    Votes: 14 70.0%

  • Total voters
    20

KawaiiKid

Local Weeb
Veteran
Joined
Oct 13, 2015
Messages
449
Reaction score
270
First Language
English
Primarily Uses
RMMV
So recently I posted a question about my font, asking the community if it was readable or if the font hindered in favor of its aesthetic. As suggested by some other forum members, I'm making a poll to determine which font would be best used in game. I've chose 3 fonts that I like and was wondering if you all could help me decide.

Font 1 High aesthetic with lower legibility.
tX6MzWd.jpg


Font 2 Medium aesthetic with medium legibility
rYtv2JX.jpg


Font 3 Low aesthetic, high legibility

t1lYh9y.jpg
 

LionessPaladin

↑Forgot to put tank stance on
Member
Joined
Oct 19, 2022
Messages
12
Reaction score
28
First Language
English
Primarily Uses
RMMZ
Font 3 is the most readable while still retaining some style. I think it's way more important to have text be readable than look pretty even if it breaks your style a little bit. Which is why I'll take a basic san serif font in a fantasy RPG regardless if it clashes with the aesthetic.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
45,490
Reaction score
16,403
First Language
English
Primarily Uses
RMMV
Legibility always trumps aesthetic.

I paid $20 for a game a few weeks ago that used a very pretty, but almost unreadable font. Even worse, the dialogues didn't wait for a click - they appeared during the loading screen and often disappeared before I'd read them, because I was reading so slowly because of the font. It was incredibly frustrating, and were it not part of a series that I enjoy so much I would have asked for a refund.
 

HOLYMOTHER

MagiCat
Veteran
Joined
Feb 2, 2022
Messages
80
Reaction score
282
First Language
English
Primarily Uses
RMMV
I find the first font to be perfectly legible. I've worked extensively with letters, and I can tell you that even if you did pick an "illegible" font, like medieval gothic blackletter or whatever, it would eventually become legible to you (or anyone) over time spent reading it.

It's like how metal fans can read names in those t-shirt graphics that just look like paint splatters to regular people.

Allow me also to say that here the opposite of esthetic isn't legibility, but genericity. If I were to just find your game and start to play, and I saw the first font in use, I'd say, "How strange and idiosyncratic! The creator obviously has an artistic vision for this game, one they didn't compromise."

But if I were to play it and see the third font, I wouldn't even notice, because it's normal and boring.
 
Last edited:

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
3,199
Reaction score
2,551
First Language
English
Primarily Uses
RMMV
Either 2 or 3 are fine for me, but when in doubt, always go for the more eligible font. A hard to read font is one of the most frustrating reasons to quit playing a game over.
 

Ami

World Maker
Veteran
Joined
Jul 12, 2019
Messages
213
Reaction score
651
First Language
Indonesia
Primarily Uses
RMMV
3 are easy to read, alongside with 2
 

ZombieKidzRule

I know just enough to be dangerous!
Veteran
Joined
Jan 9, 2022
Messages
782
Reaction score
903
First Language
English
Primarily Uses
RMMZ
I really like the look of 1, but I would go with 2 as the middle road. I like it more than the plainer look of 3. But 3 is still better than the default, I think.

I think you should also consider your audience too, which could be difficult with game making. For a native user of the language, fancier might not be a problem. For folks who are not native to the language, it could add an additional layer of difficulty in reading.

Some of which can be mitigated by other design choices.

Having text that disappears on its own creates issues.

Now, what I think would be really cool, is if you could give the player a choice at the beginning of the game with the primary options. Then the player could pick which font they like the best.

I have no idea how complicated that would be, what you would have to plan for in setting up your dialog and written stuff, or whatnot.

But I have always found choices like that to increase my appreciation for a game.
 

Latest Threads

Latest Profile Posts

Ryu.png
I turned one of the SV sprites into Ryu from Street Fighter lol. at least the head.
I really, really want the Magic story to be good, but instead we got today's chapter of the most predictable mish-mash of tropes with almost no personality. I let go of the physical game years ago, but I can't seem to let go of the story.
Just finished watching the last of the Final Destination movies. I'm digging every last water bottle out of that old van :p
Put off learning to drive for so long, I hope I don't run into any of-fences ..... (quietly leaves)
I introduced a new character to Mintabelle's Wonderland. Fufu the Raccoon! She's supposed to be a motherly daycare attendant, but when the power goes out, she becomes a monster. Rumor among kids says she causes these outages herself...

Forum statistics

Threads
129,805
Messages
1,205,327
Members
170,913
Latest member
lifina23
Top