# choosing items

#### sunn-official

##### Villager
so i have a part in my game that you choose an item to put it in trash.So you choose the item and a text will appear says "Trash crumpled paper?" for example.but i don't know how to make the text say the name of the choosen item,how to solve this?

##### Veteran
You can use a plugin like one of Yanfly's that allows you to use \item in a textbox or you can simply dedicate a block of variables (a block to keep these variables organized) and then use \v[x] where x is the variable number you stored the item name in.

For instance
Code:
◆Control Variables：#0031 itemName = "crumpled paper"

Then in a text box
Code:
You trash the \v[31].

#### sunn-official

##### Villager
You can use a plugin like one of Yanfly's that allows you to use \item in a textbox or you can simply dedicate a block of variables (a block to keep these variables organized) and then use \v[x] where x is the variable number you stored the item name in.

For instance
Code:
◆Control Variables：#0031 itemName = "crumpled paper"

Then in a text box
Code:
You trash the \v[31].
what's the plugin name?

#### ATT_Turan

##### Forewarner of the Black Wind
I'd use a simple script call for efficiency. Do the choose item event command. Then right after it, do Control Variable on a second variable using: $dataItems[$gameVariables.value(X)].name
where X is the ID of the variable you used in the choose item command.

Then you can use the regular \V[n] escape code on that second variable to display the name of the item you chose.
what's the plugin name?
The Message Core. It doesn't directly do what Lady_JJ suggested, that I can see, you'd have to try to nest them and do \ni[\V[X]]

#### sunn-official

##### Villager
this is how my event page looks like,can you pls explain when i add the commands,i'm new to rpg maker so i can't understand easily
I'd use a simple script call for efficiency. Do the choose item event command. Then right after it, do Control Variable on a second variable using: $dataItems[$gameVariables.value(X)].name
where X is the ID of the variable you used in the choose item command.

Then you can use the regular \V[n] escape code on that second variable to display the name of the item you chose.

The Message Core. It doesn't directly do what Lady_JJ suggested, that I can see, you'd have to try to nest them and do \ni[\V[X]]

##### Veteran
The Message Core. It doesn't directly do what Lady_JJ suggested, that I can see, you'd have to try to nest them and do \ni[\V[X]]
I've been using MZ so I may be wrong, but I think it does. From Yanfly's website

@sunn-official Did you assign the text "crumpled drawing" to variable 5 before opening the textbox?

#### Shaz

##### Global Moderators
this is how my event page looks like,can you pls explain when i add the commands,i'm new to rpg maker so i can't understand easily

You forgot this after the Select Item command:
Do the choose item event command. Then right after it, do Control Variable on a second variable using:
Code:
$dataItems[$gameVariables.value(X)].name
where X is the ID of the variable you used in the choose item command.

So you'll need 2 variables - one for the item id in the Select Item command (let's say that is 5), and one for the item name (let's say that's 6).

Add a new command right after Select Item, and do this:
Code:
Control Variables: 6 (item name) = Script: $dataItems[$gameVariables.value(5)].name

then in your Text command, do \v[6] to show the item name.

#### ATT_Turan

##### Forewarner of the Black Wind
I've been using MZ so I may be wrong, but I think it does. From Yanfly's website
If you read what I said right after that, I said you'd have to nest escape codes. Whether you use \ii for the name and icon or \ni for just the name (which I gave as an example), they need you to supply the ID of the item (in the picture you pasted, "x").

The OP doesn't have that, he has it stored in a variable. I didn't say you were wrong, just that the syntax would be slightly more complex - I felt it worth giving the warning as he's clearly inexperienced with the software.

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