RM2k/3 Chronicles of Tsufanubra

Discussion in 'Completed Games' started by Ephiam, Mar 5, 2017.

  1. Ephiam

    Ephiam Villager Member

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    [​IMG]

    Summary:
    Celes, the chosen Savior of mankind, must embark on an arduous journey to receive the blessings of Tsufanubra's overseers and take her rightful place atop the heavens. Little does she know that a crazed fanatic plots to usurp her position among the world's guardians, and has more sinister intentions for her divine inheritance...

    Genre:
    Fantasy.

    Engine:
    RPG Maker 2000


    "
    Eons ago, the world and all of its splendors were created by the magnificent and all-powerful being simply known as the "Creator." It wove the threads of life, and upon creating the planet of Tsufanubra, spotted it with its most cherished life-form: man.

    Having gifted mankind with all of its blessing and necessities, the Creator simply watched as man forged his own path in life, and over the decades crafted himself in to a race of truly wondrous individuals numbering in the millions.

    The Creator, however, grew tired of this creation, and thus gave life to three heavenly Kings to watch over and monitor the world in his stead. Overseeing their lord's creation from on-high, the Three Kings of Tsufanubra guided their people into an age of peace and prosperity for countless years to follow...

    Then that fated day came—the day wherein a great darkness spilled from the opposite world of Arbunafust, and threatened to dominate Tsufanubra and all who lived upon it. The efforts of this otherworldly force, however, were thwarted by the Three Kings. They gifted mankind with four divine relics, then simply waited for man to take back what had been stolen from them.

    With the aid of their overseers, man was able to forcibly remove the invading force, and cast it back to whence it came.

    Their purpose completed, the relics bore themselves into the earth, forever shedding their light in silence so that mankind could attain eternal peace.
    "






    Characters:

    Celes
    Central protagonist of Chronicles of Tsufanubra. Celes was born in the rural village of Yur, within the eastern kingdom of Yurudos. Since birth, she has born the mark of the “Savior,” an individual chosen by the Three Kings of Tsufanubra to lead their people into a new age.


    Sando
    A well-known, high-ranking solider within Castle Verdam. He is also Princess Lifa's personal attendant and very close friend. He's been by her side since they were children, and has devoted his life to her and the royal family for taking him in and raising him as one of their own.


    Yoor
    A cleric hailing from the western kingdom of Borez. Devoting his life to the art of healing at a young age, Yoor has accumulated vast amounts of magical experience through the years, and because of this has come to be well-respected within Borez.


    Lifa
    The princess of Yurudos, and close friend to Sando. She lost her mother at a young age, but those who knew her mother and now know her say they're next to identical, right down to her tendency to talk non-stop!


    Cloaked Man
    A mysterious individual who hounds Celes for reasons unknown.


    Vladimir
    Archmage of Yurudos and one of the world's most powerful magic-wielding individuals. It was he who taught Lifa what she knows of the dark arts, and used to be a very trusted friend and instructor of hers until some unexpected events transpired...





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    Credits
    -Corfaisus of RMN (Mapper/Tester)
    -Ephiam (Myself)
    -Desertopa of RMN (Co-Writer/Tester)
    -Dyhalto of RMN (Sprite editor)
    -Trihan of RMN (Battle Animation Design)
    -Yellow Magic of RMN (Tester/LPer)
    -Kenlan of RMN (Tester)
    -Various game series' such as Breath of Fire, Final Fantasy, Live a Live, Castlevania, Golden Sun, Dragon Warrior/Quest, etc.
    -Brasington lane (for Dragon Warrior IV Renaissance)
    -Ghost of RMN (For the title screen)
    -My friend Chloe (Ashikai) for the awesome poster featured on RMN.


    Estimated Game Length
    10-15~ Hours.



    Media
    A "Let's Play" by Trihan:

    Episode ONE:





    Download:
    Newly released over at RMN on February 27, 2017. This is the full game.

    https://rpgmaker.net/games/3748/
     
    #1
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  2. Zaeran

    Zaeran Villager Member

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    The mapping for this game looks amazing and the FE style portraits mesh well with the style.

    This is definitely going on my list of games to play
     
    #2
  3. Ephiam

    Ephiam Villager Member

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    Thanks! Corfaisus is a wonderful mapper, and I'm so thankful he decided to jump on board when he did. His mapping abilities definitely help each location to really stand out.
     
    #3
  4. ElieTaping

    ElieTaping Zzz... Sleep Sleep Sleep~ Veteran

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    How lovely, I like the style of your game. Keep up the good work!
     
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  5. Nirwanda

    Nirwanda Procrastimancer Veteran

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    I loved dragon fantasy, so I know I'll love this. ;)
    Thanks for another cool game, Ephiam. :)
     
    #5
  6. Ephiam

    Ephiam Villager Member

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    And than YOU (all) for the comments and compliments! It STILL feels great to finally have released this game. And as if that wasn't enough, it's been receiving wonderful amounts of praise since its release, which serves as a great cherry on top! =D
     
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  7. Soul

    Soul Veteran Veteran

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    Just downloaded it. Hopefully gunna start playing it tomorrow. Gotta head out in a bit. Looking forward to it! Seems like I might be in-bound for a nostalgia trip, at least graphically! ^_^
     
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  8. Ephiam

    Ephiam Villager Member

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    Awesome! Hope to hear back from you sometime in the future! Most of all, though, I hope you enjoy the experience =)
     
    #8
  9. Soul

    Soul Veteran Veteran

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    Totally forgot to post about how it's been so far, I'm sorry! x_x

    The game has been awesome. I love the writing for it, nicely structured and gives each character more depth. Your story is fluid which just makes everything tie together even better - the pacing has kept me wanting to continue off personal, genuine interest. Combat is well balanced, too. Not too grindy and it's easy to get an understanding for. The various advantages of weaponry against various types was a great addition that I wish happened more often in games these days. Even not wasting time with shops/inns with another map to enter really streamlines getting back into the story and action in the game, making it a solid, enjoyable experience.

    Probably the most important thing: this game truly is like old times when I was a kid. After I beat your game, I think I'm gunna open 2k3 and make a little something for myself.
     
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  10. Ephiam

    Ephiam Villager Member

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    Not a problem! I appreciate the fact that you were willing to give the game a chance and came back to share your thoughts.

    I'm loving the fact that you're enjoying it that much! Sure, we were hoping the game would be received positively by the RPG Making communities around the web, but the overwhelming positivity and fantastic feedback we've been receiving since its release is at a level that's left us just a little surprised! Hahahahaha. We're overjoyed to hear that near everyone's been enjoying the story to such a degree. Now that all's said and done, I do wish we'd spent a little more time developing the characters throughout the game and perhaps added some additional scenes, buuuuuut I'm still satisfied with what's there. We were kind of confined to the frame that'd already been built for the game, and I wanted to cram as much as we could into a decently sized package without making things drag on too long. On the flip-side, rushing through everything too fast was also a concern! But evidently we've luckily hit a sweet spot so there's not too much or little of anything.

    I'm honestly surprised that you like the fact that there's no interiors to explore within the handful of towns you visit. That's one of the very few negatives that people have listed. In hindsight, I probably should've addressed that when I first started working on this game, but that was one aspect of the original Dragon Fantasy REMAKE that I made an attempt to preserve.
     
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  11. ItzTerry

    ItzTerry Magician of Discord Veteran

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    Ugh, I love that font...!
     
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  12. Ephiam

    Ephiam Villager Member

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    It works pretty well, doesn't it?! I'm surprised no one has stepped out to say they've been having difficulties with the game's font. I know it's also available for download on the game's page, but seemingly everyone (who needed it?) has found it (so far)!
     
    #12
  13. Skurge

    Skurge " (GASP) What's going on!? " Veteran

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    Just letting you know- I will give this game a shot some point.
    It looks like 1 out of the very few that looks good to me, I never found many RPG Maker 2003 type games that looked like the maps where built right for once.
     
    #13
  14. Ephiam

    Ephiam Villager Member

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    Thanks for the consideration! Glad to be put on your list ;)

    Our mapper's also loving all the compliments his work's been getting since the game's release! He honestly did an outstanding job.
     
    #14
  15. Ephiam

    Ephiam Villager Member

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    For those who may be interested: I've released a newer, slightly updated version of this game. If you're like me and want something that sounds a little higher in quality, you'll enjoy the brand new MP3 soundtrack that's replaced the MIDI files featured in the original game.


    https://rpgmaker.net/games/3748/
     
    #15
  16. Gallia

    Gallia Global Support Veteran

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    @Ephiam ,
    Next game i'll play and review is your game, i do have 1 question, is there a way to play in windowed mode?
    When i open the game it is forced fullscreen.
     
    #16
  17. Fooljastic

    Fooljastic Villager Member

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    Press F4 that should solve your problem....
     
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  18. Ephiam

    Ephiam Villager Member

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    Yeah, it's F4 to entered windowed mode. I can't wait to see this review of yours! =D
     
    #18
  19. Ephiam

    Ephiam Villager Member

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    We've gotten quite a few updates and fixes under our belt since first posting this back in 2017! They are as follows:


    • Fixed the description of the spell tome for "Corrosion." It now states that the spell will deplete an enemy's HP by 8% every turn, not 5% (thus matching the spell's description of the ability's effect).


    • Fixed the descriptions for the spells "Death" and "Mega Death". They now state that they have the CHANCE to kill an enemy, instead of claiming they'll outright kill anything.


    • The "Ring of the Seven"'s description now states that the accessory grants the equipped character +75 INT instead of -75 INT (it always gave the increase, only the description was wrong).


    • The spells "Purification" and "Healing Circle" cure additional status ailments such as Gravity, Bleeding, Corrode, and Burning.


    • Fixed the main transporter/teleportation pillars in Diaboros so that they can only be activated when Celes is facing them (Up).


    • Fixed some passability issues within Diaboros.


    • The Meadowmite optional bosses can no longer escape from battle.


    • Stats have been readjusted for several late-game and optional bosses.


    • The "Three King Statue" now protects the equipped character from Down, Gravity, Bleeding, and Burning.


    • Made minor adjustments to the final dungeon's enemies.


    • Made minor adjustments to the ending scenes.


    • Removed an event from Hades' Maw's boss room that allowed the player to gain 5 additional levels upon touching it. It also teleported them back to the Overworld and increased their walking speed, thus interfering with future events.


    • The "Tower Shield" special item now guards against Gravity, Down, Bleeding, Corrode, and Burning.

    • - Fixed the issue wherein the Mountain Tower's theme would stop playing if the player first exited the map via the Warp Sphere.

    • -Slightly increased the strength of swords.

    • -Fixed the stats on various other weapons.

    • -Edited the MP Cost and Success Rate of the Mega Death spell.

    • -Changed the damage output and general properties of the Destruction Wave spell (making it more useful).

    • -Buffed several late-game bosses.

    • -After defeating an optional super boss in the final dungeon, you will now face a more powerful version of the final boss.

    • -Added a secret to the "Hades' Maw" dungeon that may allow someone to bypass the "kill all monster" requirements for the Secret Treasure IF they know the correct numbers. ;)















     
    #19
  20. about7

    about7 Veteran Veteran

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    Really like the map designs. Keep up the great work!
     
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