- It definitely took time to understand how to create the aesthetics I wanted, as I had never done pixel art before. The artwork has come a long way since I started this project and it's very nice to hear that it appeals! I guess patience is the virtue that has helped a lot, but still every time I start to draw new textures or sprites I feel like I have no idea what I'm doing and everything looks crap, but then they just start to shape up somehow. It's all mystery to me!

- There should be a settings for changing font, as there's been few others who didn't like the default one.
- Those battle sounds are mostly place holders, so there's going to be improvement there.
- Also the battle interface will be adjusted so all the information will be visible (this was something I simply forgot to fix for the demo).
- That minimap plugin will be changed as there are strange restrictions in this one and it doesn't have the fog of war. I have a new plugin, but haven't tried it yet and I can only hope it will fix the problems I'm having with this one. I actually wasn't going to put any kind of map in the game, but I thought that might have been unappealing for most who are interested in this project-
- Enemy respawns doesn't happen in the dungeons, only in the overworld - outside areas would get pretty boring if there wouldn't be any respawns. Also the enemies will change in those respawns the further you get in the demo to keep things interesting (so will merchants inventory), but there will be more balancing for the release version and better chance to avoid most encounters if wanted.
- I don't know what's going on with 'Strength', past year I've been misspelling it almost every time for some reason (this is not the first time someone mentions this).

I hope my brain will come around eventually.
These changes will be in the release version.