RMMV Chrono Engine (ABS) : Projectiles suddenly vanishing.

Polymorphh

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I've been having trouble with making a basic staff with Moghunter's Chrono Engine ABS projectiles - I've been trying to make it so every time you use the staff, it fires a projectile - Sadly though, for some odd reason it's been not doing any damage to the dummy mob I created to specifically test weapons like this, and or unless I set the projectile's area to 'wall', it will proceed to immediately vanish before making the sort of stock RPG Maker "escape sound effect". Is there any explanation for this? I'm totally lost here.

... If its another relatively simple question that can be answered quite easily and I'm just getting frustrated for no reason, then my apologies! Though this has stumped me for little over a couple days, and is nearing into a week with this nonsense. Checked plugins too! And it doesn't seem to be anything with plugins making the projectile not exactly do 'projectile things'.

(And, as a tangent, yes, I did in-fact build my project outside of Chrono ABS. The project has gotten big enough to where converting everything from its folder to Chrono would be a migraine waiting to happen, although I obviously do keep the Chrono Engine ABS in a separate project and running constantly when I'm not working on dialogue, art, and so on to use as a constant reference point and to see why whatever I'm doing isn't working, although this time it just ... Hasn't worked!)
 

AquaEcho

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Could you show the projectile's event page(s) and move route?
 

AquaEcho

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You changed the tool_skill_id, the tool_duration and removed the tool_pose_suffix : _act01. The problem is going to be one of those things you changed. You can try changing the tool_duration and tool_pose_suffix back to see if that fixes it and check the Skills table, id 6 in the database that it has the right tool id and abs mode in the note box.
 

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