Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
Oh yeah, I forgot something.
How I can make boss battle death without using default death; when I played mog ABS, I reach boss battle, after I defeated the boss battle, I saw it vanished. I want to make a death boss battle explosion, and some cutsences.
Anyone, please.
 

Ailius

Veteran
Veteran
Joined
Nov 3, 2017
Messages
74
Reaction score
34
First Language
English
Primarily Uses
RMMV
The three notes to get you started are:
Dead Switch Id : X
(Turns a switch on)
Dead Variable Id : X
(Turns a variable on)
Dead Selfswitch Id: X
(Turns a selfswitch on)

All these are added as notes on the Enemy Sheet in the Database. If you reverse engineer the Mog ABS demo you'll see the bosses using Dead Switch Id.

The big catch is once the enemy is flagged as dying, the event that called it stops doing other things. Infact the only thing I've ever been able to do with the Selfswitch command is change the Event's image (useful if you want the body gone instantly rather than fading out over a second).

Anyway...put an event in the corner that triggers when you dead switch is on, have it play an animation on the dying event.
 

Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
It's not working, I tried, and it's still fade out death.
No explosion.
 

Ailius

Veteran
Veteran
Joined
Nov 3, 2017
Messages
74
Reaction score
34
First Language
English
Primarily Uses
RMMV
Okay. Use the selfswitch trick to immediately turn the boss invisible. Have the corner event find the boss' location. Then have it move the boss to some corner of the map, move itself where the boss was, then call the explosion animation on itself.
 

Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
I confused, can you show me the way by using image? Or video?
 

Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
Okay, then check mine what should I do?
 

Attachments

  • Screenshot (250).png
    Screenshot (250).png
    446.7 KB · Views: 13
  • Screenshot (251).png
    Screenshot (251).png
    482.2 KB · Views: 12
  • Screenshot (252).png
    Screenshot (252).png
    353.3 KB · Views: 10

Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
It's really important, guys. I want to know about the boss battle death explosion or any collapse, not like fade out. Anyone?
 

Ailius

Veteran
Veteran
Joined
Nov 3, 2017
Messages
74
Reaction score
34
First Language
English
Primarily Uses
RMMV
And, now I need help.

I'm getting some bug with the hookshot that shows up rarely and locks the player out of the controls. If the player gets hit controls come back and they can move again.

I'm not surprised given all the other abusive things I'm doing with events, mixing Yanfly and Moghunter plugins, etc. I still haven't figured out the exact conditions which cause this bug.

I'm just wondering if there's a "that hookshot bug" that's better known.

Edit - A feasible guess so far was the tool duration was only 30 frames when the default setting was 155. Either way the thing seems to last 155 frames so having a different duration might be what causes the lockout.
 
Last edited:

Aandel

Veteran
Veteran
Joined
May 30, 2012
Messages
38
Reaction score
3
First Language
Portugues
Primarily Uses
RMMV
Hello
I use Mog's Crhono Engine, by pressing the Skills "W" button some of the MP costs are exchanged (?) !!! Does anyone know how to fix it?

Erro teocrantico.jpg
 

Killerslash

Veteran
Veteran
Joined
Mar 31, 2017
Messages
113
Reaction score
21
First Language
Arabic
Primarily Uses
RMMV
Does any one know how I can make beam wave (like Kamehameha wave, Masenko, etc)?
 

MlhaStudio

Warper
Member
Joined
Mar 24, 2021
Messages
3
Reaction score
0
First Language
Czech
Primarily Uses
RMMV
Hi
I have a problem with enemies. When i kill them, and i go to other map and then back to the map with enemies, they are all respawned. Is there a way to make them removed after kill?
 

Latest Threads

Latest Posts

Latest Profile Posts

Man, this quick One Map game is causing unprecedented amounts of trouble.
I always end up having issues with things i'd never expect.

Capture.PNG

Those friggin mountains man xD
Time for my daily walk/jog ''Literally starts raining while I open the door''
I just discovered there's a giant jellyfish in the Ace RTP. My day is made.

Forum statistics

Threads
112,401
Messages
1,068,057
Members
146,052
Latest member
Prandom
Top