- Joined
- Sep 25, 2017
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- 3
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- Engrish
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- RMMV
Hi everyone! I'm having a bit of a problem using Moghunters Chrono Engine - which I love and find very intuitive and easy to use. The problem is trying to get it to differentiate the Player character's walking animation and the custom sideview battle animation I have prepared.
My understanding is that I just have to name the files in the /img/characters folder to reflect the character slot, in this case $Hero01.png (or $charactername.png) I had figured I could have the standard walking sprite in the database assigned to the character, and rename my battler spritesheet to $Hero01.png - however, it seems like this spritesheet is shared with both walking and battling animations.
Is there any way I can get the game to separate these two spritesheets so that there's a walking one independent of the 'walking' spritesheet in battle? I guess I'm missing something?
My understanding is that I just have to name the files in the /img/characters folder to reflect the character slot, in this case $Hero01.png (or $charactername.png) I had figured I could have the standard walking sprite in the database assigned to the character, and rename my battler spritesheet to $Hero01.png - however, it seems like this spritesheet is shared with both walking and battling animations.
Is there any way I can get the game to separate these two spritesheets so that there's a walking one independent of the 'walking' spritesheet in battle? I guess I'm missing something?

