Chrono Engine - Battler Sprites

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BestGuest

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Hi everyone! I'm having a bit of a problem using Moghunters Chrono Engine - which I love and find very intuitive and easy to use. The problem is trying to get it to differentiate the Player character's walking animation and the custom sideview battle animation I have prepared.

My understanding is that I just have to name the files in the /img/characters folder to reflect the character slot, in this case $Hero01.png (or $charactername.png) I had figured I could have the standard walking sprite in the database assigned to the character, and rename my battler spritesheet to $Hero01.png - however, it seems like this spritesheet is shared with both walking and battling animations.

Is there any way I can get the game to separate these two spritesheets so that there's a walking one independent of the 'walking' spritesheet in battle? I guess I'm missing something?
 

Kurot

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Yeah, I need exactly the same thing. If I discover something I will come here to help you, but in the meantime if someone solves it, please help us.
 

slimmmeiske2

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@Kurot, please refrain from necro-posting in a thread. Necro-posting is posting in a thread that has not had posting activity in over 30 days. You can review our forum rules here. Thank you.


Please make a new thread with your problem.
 
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