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Hi everyone! I'm having a bit of a problem using Moghunters Chrono Engine - which I love and find very intuitive and easy to use. The problem is trying to get it to differentiate the Player character's walking animation and the custom sideview battle animation I have prepared.

My understanding is that I just have to name the files in the /img/characters folder to reflect the character slot, in this case $Hero01.png (or $charactername.png) I had figured I could have the standard walking sprite in the database assigned to the character, and rename my battler spritesheet to $Hero01.png - however, it seems like this spritesheet is shared with both walking and battling animations.

Is there any way I can get the game to separate these two spritesheets so that there's a walking one independent of the 'walking' spritesheet in battle? I guess I'm missing something?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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