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- Sep 4, 2019
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- RMMV
I have to issues I'm trying to find a answer for with Mog Hunter's chrono engine (in the Chrono mode not ABS)
Use the Image provided for refence.
Questions.
1: For some reason when Monster B attacks, It jumps to the character like it should, Attacks and then slowly moves back to it's starting point. No one can attack until it reaches it and I'm not sure why it moves so slow. When monster A attacks, It jumps to hero attacks and moves immediately back. Both are using the same attack tool. Anyone have this issue? know a fix? Or is there a way to call them back to their home position within a time frame?
2: When doing close range attack you can send the attacker to target using this: this.user().moveToTarget(0,0,0,this.target()) where the 3 0s are X - X offset, Y - Y offset, H - Height (Jump Effect). Now the issue I'm having is how to set up a attack next to the target depending on where they are compared to their target. Say if monster A went to attack hero, Instead of the default 000 where the slime would just jump on the hero and attack I want him to move to just before them, so (-1,0,0) but the problem is when monster B attacks It would then jump to the left side of the hero to attack instead of (1,0,0). Is there a different way to write the tool so that it when stop and attack just before instead of on top the hero regardless of which side their on?
I have also attached a picture of the tool setup for the basic slime attack.
Any help would be much appreciated.
Use the Image provided for refence.
Questions.
1: For some reason when Monster B attacks, It jumps to the character like it should, Attacks and then slowly moves back to it's starting point. No one can attack until it reaches it and I'm not sure why it moves so slow. When monster A attacks, It jumps to hero attacks and moves immediately back. Both are using the same attack tool. Anyone have this issue? know a fix? Or is there a way to call them back to their home position within a time frame?
2: When doing close range attack you can send the attacker to target using this: this.user().moveToTarget(0,0,0,this.target()) where the 3 0s are X - X offset, Y - Y offset, H - Height (Jump Effect). Now the issue I'm having is how to set up a attack next to the target depending on where they are compared to their target. Say if monster A went to attack hero, Instead of the default 000 where the slime would just jump on the hero and attack I want him to move to just before them, so (-1,0,0) but the problem is when monster B attacks It would then jump to the left side of the hero to attack instead of (1,0,0). Is there a different way to write the tool so that it when stop and attack just before instead of on top the hero regardless of which side their on?
I have also attached a picture of the tool setup for the basic slime attack.
Any help would be much appreciated.
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