[CHRONO ENGINE] Static enemy that receives damage?

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Woland

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To all the chrono engine users. Anyone knows how to make one?

I want to make a stationary enemy that shoots projectiles. And I've successfully done it. However, I can't make it receive damage and no idea how to do it. Tried mixing and matching with parameters from other enemies that receive damage but it doesn't work.

Any ideas?


NVM, FIXED :D
 
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ShadowDragon

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ahouls be wise to tell them how you did that to other chrono engine users.
so they can solve the issue too if they bbump into it.

and report your post as solved afterwards.
 

Woland

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After you copy over the flame-spitting statue's event from the Chrono Engine's test project, look into its movement route. You'll find this here:

1582375696557.png
Just delete the first line and damage collision will be restored and you'll be able to kill the event.
 
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