Chrono Trigger Battle System + Plus

vico

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Hi!


 


After searching in this forum and internet, i don't find anything similar for MV. So i came here to request: A map and turn-based battle system. In other words: a clone of the so called Active Time Battle, ver 2, a battle system based on the 1995 JRPG game Chrono Trigger.


 


I know that a dare request, considering the amount of years needed to a working system appears in RMXP (dont search for VXA), the strict policies from Square-Enix about copyright and how tricky and incomplete was to make a event-based for lower versions.


 


But, i think, if you don't even try to ask, you don't get, and maybe for someone here the challenge to make this can sound fun, not?


 


For the people dont know about Chrono Trigger, here's a bit of the game (for the battle, skip to 2:37):
 








 


And here a Brazilian Portuguese tutorial for the event-based (not easy to setup) system for RM2k3.


 


With MV and the switch to JavaScript, i think it could be more easy to implement. I've a small experience with JS, but not enough in RMMV to make such complete system.


 


Technically, i think the system could work in that ways:


 

  • Like sideview, the battlers could be in separated folders (instead sv_actors or sv_enemies, maybe mb_actors and mb_enemies - from Map Based);
  • Start the battle using a command which contains the enemy's event id and the enemy id for each event; and find a way to enable us to use conditionals if the player loses or wins the battle, just like the standard way; Or even make a way to use the standard battle call with the system;
  • Due of the nature of the system (and what from it was based - Chrono Trigger), still enemies don't need to be addressed (even Lavos i think use a animated sprite for your head; the rest are tilesets);
  • And due to the fact we address each event with each enemy, enemy troops from the database and the encounters of each map would turn to be useless for this plugin;
  • Use pathfinding to arrange the battlers and enemies in the field (it was a pain to positioning the actors in the field in RM2k3 event-based solution);
  • Add support to multiple techs; magical attacks performed by several members of the party together.

 


The plugin optionally could address:


 


- Compatibility with (or even put these as features) extra-frames, character idle animation and/or diagonal movement due to these systems be used in Chrono Trigger in some form (but the system could be independent of character plugins);


- A option to keep the side/frontal battle (maybe instead of call a custom command, call a standard battle start);


- OR a way to tweak the battle test, the map encounters and the enemy troops for use with this system;


- And maybe the plugin (or a addon plugin) could implement tweaks for the caterpillar, like configuring the party members distance, or even made a way to port the funcionalities from this event-based caterpillar RGSS1 script (sorry again for the portuguese thread).


 


 


Sorry if the request was too long or i wasn't clear or making mistake with Maker-specific terms, my english isn't that good and i use the Maker in PT-BR and a sorry larger if a request of this already was made.

Please add suggestions if i forget some mechanics of the game!


 


Anyway thanks in advance!
 
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Kest

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I feel the start this video explains CT combat better
 
 

vico

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I feel the start this video explains CT combat better
Whoa! I was going to post a gameplay from truce inn to explain better several things of Chrono Trigger system. Thanks!!
 

HellZDarkArkon

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actually ATB started in FF IV (Japanese version, not American)
 

Victor Sant

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Your title is quite misleading. The title request an Active Time Battle , but your topic ask for the 'battle-on-map'.

The ATB system is the time-bars based turn system, not the battle-on-map.

For ATB systems there are already plugins available.
 
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vico

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Milena

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^ Yeah, but Victor is right.

Active Time Battle - you wait before attacking.

Chrono Trigger Battle System - You fight on map.

Since when did Active Time Battle mean Fight on map?
 

Victor Sant

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So what?

The ACTIVE TIME is about the turn system NOT about the "battle on map". You can have a "battle on map" WITHOUT an active time battle.

A battle on map is NOT an Active Time battle.

Active Time Battle

If you don't even know what you are requesting, helping you become harder.
 
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vico

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First, stop being arrogant, i just use the naming SQUARE-ENIX choose for the battle system. I think putting directly "Chrono Trigger Battle System" would violate the forum laws of copyrighted content.

Secondly, its square naming system. Maybe they dont know what they are doing in your own games?
 

Milena

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Well, it doesn't violate anything. Also, it has been linked to you what Active Time means. It has something to do with the timed turns, before the characters have their battle scene and choose their commands if they attack or use a skill. That's what the Chrono Trigger is talking about with the Active Time on which you posted, its not about the entire battle system where you fight on map. If you look around the forums, you can see that most people request Chrono Trigger Style Battle System, Chrono Trigger Battle System, and they're not being warned.

PS: Squaresoft is talking about the AT system inside the Battle System itself. Chrono Trigger has its own battle system.
 

Victor Sant

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You're being arrogant here to not accept that you are mistaken.

The naming for the system is referent to the turn system, not to the fact that the battle is on the map.

I was trying to help, since people will see the title of the topic title (asking for an ATB) and think "he needs a time bars turn system, so he wants this plugin that already exist" and you request would be likely ignored because it already exist.

Chrono system battle has TWO aspects:

1. The on map turn battle

2. The Active Time Battle with time bars.

You are asking for the second, but you want the first. Both are not the same thing. If you can't understand the difference, good luck with your request.
 
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vico

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According to Forum Rules, who is wrong?

Anyway, i will keep the name as is, because this is the name Square-Enix choose for the battle system, and because the OP have a PLENITY of information about the request, what i imagined for the battle system and some other things.

Also, the tittle have the following parentesis: 

"(aka Chrono Trigger Battle System)"
Very clear, not?

So, If a moderator finds the title somewhat offensive, change it. Period.
 
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ArkDG

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Why do people insists in fighting? You should think of helpping him doing the plugin if you really concern about his request. Victor, you are an experienced scripitter! You should do the plugin, not discuss who is right or wrong. You know that, you understood the request. Why everyone want just to be right?

(A parte mais engraçada é que muitos usários postando aqui falam português haha)

 
 

Victor Sant

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ou should think of helpping him doing the plugin if you really concern about his request. Victor, you are an experienced scripitter! You should do the plugin, not discuss who is right or wrong.
My time is limited, so i can't fulfiil every request made. I was trying to help him to find his solution without needing my direct aid.

I'm planning on do something like that, but this plan is far in the future.

So, If a moderator finds the title somewhat offensive, change it. Period.
It's not about being offensive, but about being mislead. You're the one who is losing by having a misleading title, because people will see your request and mistake by something else.

Anyway i'm done here, I tried to help to make your request more appealing increasing the chance of a faster resolution. But it seems that you are more worried about being right than having the request fullfiled.

So Ok, you are right, you won.

Good luck with your request.

And here goes away someone who could help you (the one who made the RMXP system and RMVXA system you mentioned :)  ).
 
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vico

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vico

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bump
 
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vico

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Have you tried using Mog Hunter's Chrono Engine? - https://atelierrgss.wordpress.com/rmv-chrono-engine/ - It uses the on screen + ATB system.

It's the closest I've found, the only issue I have come across which no one seems to have an answer for is when using the ATB portion how do you set it for the enemy you selected to join battle instead of all visible enemies on the screen. Setting it up with some kind of radius would be great.

Hope this is what you were looking for.
 

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