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- Nov 2, 2015
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Heyho, this is a rather extraordinary request.
I would like to implement a skill, which can reverse time in battle.
After activation, everything is like before X ticks(turns).
On a sidenote, I am using Yanfly's ATB system(which will make the case even more complicated, I fear^^)
Now an example:
Actor A, B, C, D all have full life, the enemie is on 70% HP.
Now the player messes up, the next turn, actor A gets killed, B and C are wounded, D is inflicted with the state "sleep" and the enemie somehow heals itself to 100% HP.
At this moment actor B uses "Chronobreak", which resets all the actions done in the previous turn, now actor A, B, C, D all have full life again, D is cured from "sleep", and the enemie is back on 70% HP.
Is something like this even possible?
I suspect that this will be to much work for a small additional skill, tho.
I would like to implement a skill, which can reverse time in battle.
After activation, everything is like before X ticks(turns).
On a sidenote, I am using Yanfly's ATB system(which will make the case even more complicated, I fear^^)
Now an example:
Actor A, B, C, D all have full life, the enemie is on 70% HP.
Now the player messes up, the next turn, actor A gets killed, B and C are wounded, D is inflicted with the state "sleep" and the enemie somehow heals itself to 100% HP.
At this moment actor B uses "Chronobreak", which resets all the actions done in the previous turn, now actor A, B, C, D all have full life again, D is cured from "sleep", and the enemie is back on 70% HP.
Is something like this even possible?
I suspect that this will be to much work for a small additional skill, tho.
