I enjoy writing, and I held back in the review a bit as I continued to play through it - my thoughts on portions of the story flow, dialogue, etc. I typed this as I played:
One of the first dialogues, coming from Jinn: When he says "wretched", it didn't really sound fitting for how you had the character coming off to say, especially with how he looks and the futuristic aspect. Seems like he should be cussing at them. They did arrest him and tell him that, essentially, he'd be tortured after all.
After that, when he says "pretty face", either he's just really bad with pick-up lines, or you might wanna make it read "And ya, (pretty face / hot stuff / etc)? The Hell are you lookin' at?". If he's gunna be lude and come off as crude, might as well nose dive into it for writing.
When in Hope's interrogation, when she brings up "invasing methods", it should be "invasive". Grammar Nazi'd.
Addition to the above: You can always use the text command "\|" to make it seem like a pause in her speech before her second line, in the same text, comes up. Just kinda bothered me seeing all that empty space after her first sentence in the window. Might just be me with this part.
Those 3 items you include, should probably go under Key-Items. Whenever something is referenced in-game, you can just point someone to look under their key-items for more info. Saves them space in their regular items area, and saves you from having to explain anything, if you do.
When Lorelei is met, she openly admits that she is an assassin. Wouldn't it be better if she just said "body-guard", and incorporate her background into the story for the player to learn? Strikes me as odd that an assassin would be so open.
Side-note: Where -did- she pull that pistol from? o.o
Once they escape, the assassin is already trusting of Holt? For all she knew, she was freed to help better the odd's of two other prisoners escape. They could have ditched her at any point - or vice versa. It'd be cooler to have to earn the trust of your companions rather than have it given from the get-go to be honest man. Especially since she's an assassin, and the three of them are pretty much just on a first name basis (though Holt at least knows of Chloe).
Inside the store, instead of "teammates", might wanna say something like "fellow guardsmen" or simply just "The prison is under attack- you do know that, right?".
Inside the repair shop, you've got me confused. Are fights initiated via encountering an
on-screen enemy-NPC, or are they that plus random encounters?
Addendum to previous confusion: You may need to look into what's going on with one encounter. When I went up the stairs and went right, the next room had an enemy a ways away from me on the screen. Combat initiated - after I won, said enemy exploded. UNLESS - it is a line-of-sight trigger. In which case, you should let the player know some how.
Btw - the song that's played outside of the hostile buildings (I think it's only played outside of those), it reminds me a lot of Temple of Elemental Evil if you've ever played that. Not as if it had been stolen, it just has similar sound. It's also very atmospheric. I love the track a lot.
With all that said and out of the way, I played only on Casual. Couldn't play it last night due to some RL issues. I enjoyed the demo and really am looking forward to how this game develops. When I've got more time, I'll tackle "Hardy". And if you want the thoughts that were held back, I can give them to you.