Link:
https://www.dropbox.com/s/fjgys1ziqgnmx1t/Cave%20Messaround.exe?dl=0
Synopsis: To be honest, this was one of my experimental “Okay, I’ve got this cool new RPG Maker toy, what can I do with it?” attempts at a game (Not quite my first); however, it’s an attempt that I’ve stuck with for a short while, and I’d like critiques on what I could be doing better with this first part—I’ve decided I’m going to stick with this one.
It isn’t all that much at present; you start as a mute protagonist (this is very much lampshaded) who finds herself stuck in some sort of cave; the implied goal is to escape. She meets up with a louder, more jovial partner along the way (Catarina), and begins to collect orbs—relics of mysterious power that will become more important and better-known entities as the game progresses. I’ve used vanilla VXAce elements and some elements from a Cthulhu Mythos resource pack by Degica , and I plan to edit Clarinda’s hair on my own (I’m not really satisfied with the game’s group of hairstyles; I plan to go for something that looks a little more African). I intend to add more Lovecraft-esque elements as the game progresses, too, so be on the lookout. Don’t worry—the brief foray into that purple “other world”, as well as the sapient signs, will eventually be explained—I’d prefer not to spoil it, but it’ll all be cleared up as the story progresses.
Thus far, the game has a puzzle that you may or may not solve, depending upon the actions you take, one orb acquisition, and meeting Catarina. There are a few dead ends—for example, I haven’t linked up Catarina’s hideout to the rest of the game yet, mostly because I haven’t made it ready for public use. The game currently ends just after you meet Catarina and double back into your original cave system, with a little extra depending upon whether you solved a specific puzzle or not. Feel free to poke around and see what happens; there are a few choices you can already make, though I intend to gather all of the threads closer together as this particular phase of the game draws to a close and Catarina and Clarinda go farther into the plot.
Also: I did use a script that manipulates the camera into centering on events. I don't know whose it is (I'll hunt for it!) but it isn't mine. Stay tuned for updates on who it belongs to. Yanfly, maybe?
Update: Radical alteration to maps and addition of tutorial.
Screenshots:
