Hello o/ I've been making a game at a very slow pace, I chose the Time Fantasy tiles, I made some maps I just love and started eventing. Everything so far looks great! But oh no. Battling. The creator is making SV battlers, but I'm not sure if they'll be released and I'd rather not be reliant on them doing the exact character sheets I wanted... but I'm also rubbish at spriting bar small edits to tiles and colour swaps. Doing a 9*6 SV sheet for each character would not only kill me, it would probably wipe out the next few months and any fun I'm having creating. I considered making characters in the MV generator, but is the graphics clash going to be too much? Going from a beautiful pixel based project into a modern, chibi-esque battle system ><. Has anyone else suffered from this realisation? What could I do to help without ditching my tiles and maps so far... I really do love the style of the overworld. Ideas: 1. Front Face battle system, alleviates most of the spriting work but I'd need to work out how to make it more unique. 2. SV, TF character sprites but minimal animation Spoiler 3. On-map battle system, some spriting required but less. Maps would need to be reworked probably and I've never tried to use these plugins in the past. 4. Edit the MV Gen battle sprites to somehow look right (???) 5 . Cry Any thoughts welcome ;-;.